- Adjust metadata test to use `isCustomORG` for conditional site attribution.
- Update manifest test to dynamically reference `BRANDING_LOGO_URL` with query strings.
- Add truncation for lengthy raw responses in error logs
- Include raw response details when parsing failures occur
- Improve error messages for missing or invalid data arrays
- Replace `debug` instance with a dedicated `azureImageLogger`
- Add detailed error handling to parse Azure Image API JSON responses
- Normalize and validate API response shapes to ensure consistency
- Implement `.gitattributes` parsing for dynamic merge strategies.
- Add functions for automatic conflict resolution based on merge strategies.
- Improve error handling and diagnostics for troubleshooting.
- Ensure cross-environment compatibility using portable shell commands.
- Delete the `mergePackageJson.js` script and its associated tests.
- Simplify workflow by removing logic for backing up and restoring files.
- Streamline sync workflow inputs and steps for improved maintainability.
- Implement logic to back up `package.json` for special handling during sync.
- Introduce a script for merging `package.json` with custom dependencies preserved.
- Add tests to validate `package.json` merge logic.
description: Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
disable-model-invocation: true
argument-hint: '[provider-name]'
description: Guide for adding new AI provider documentation. Use when adding documentation for a new AI provider (like OpenAI, Anthropic, etc.), including usage docs, environment variables, Docker config, and image resources. Triggers on provider documentation tasks.
description: Add server-side environment variables that control default values for user settings.
disable-model-invocation: true
argument-hint: '[setting-name]'
description: Guide for adding environment variables to configure user settings. Use when implementing server-side environment variables that control default values for user settings. Triggers on env var configuration or setting default value tasks.
description: 'Agent runtime lifecycle hooks. Use for before/after tool or step hooks, tool mocks, human intervention, sub-agent calls, context compression, evals, tracing, callAgent, or lifecycle events.'
user-invocable: false
---
# Agent Runtime Hooks
Lifecycle hooks for observing and intercepting agent execution. Hooks are registered per-operation via `execAgent({ hooks })` and dispatched by `HookDispatcher`.
## Hook Types
16 hook types across 5 categories:
```
execAgent({ hooks })
│
├─ beforeStep ──────────── Before each step executes
│ │
│ ├─ [call_llm] LLM inference
│ │
│ ├─ [call_tool]
│ │ ├─ beforeToolCall ── Before tool executes (supports mocking)
│ │ ├─ (tool execution)
│ │ ├─ afterToolCall ─── After tool completes (observation only)
│ │ └─ onToolCallError ─ Tool threw an exception
│ │
│ ├─ [request_human_approve]
│ │ ├─ beforeHumanIntervention ── Before agent pauses
│ │ ├─ afterHumanIntervention ─── After approve/reject + resume
│ │ └─ onStopByHumanIntervention ── User rejected, agent halted
│ │
│ ├─ [compress_context]
│ │ ├─ beforeCompact ──── Before compression starts
│ │ ├─ afterCompact ───── After compression completes
│ │ └─ onCompactError ─── Compression failed
│ │
│ ├─ [callAgent] (via execSubAgentTask)
│ │ ├─ beforeCallAgent ── Before sub-agent starts
│ │ ├─ afterCallAgent ─── After sub-agent completes
│ │ └─ onCallAgentError ── Sub-agent failed
│ │
│ └─ afterStep ──────────── After step completes
│
├─ (next step...)
│
├─ onComplete ───────────── Operation reaches terminal state
└─ onError ──────────────── Error during execution
**`onCallAgentError`** — Sub-agent failed. Dispatched on **parent** operation.
```ts
// event: CallAgentErrorHookEvent
{
(operationId,agentId,error);
}
```
Note: CallAgent hooks require `parentOperationId` in `ExecSubAgentTaskParams`.
## Design Notes
- **Fire-and-forget**: All handlers return `Promise<void>`. Errors are non-fatal.
- **Exception**: `beforeToolCall` supports mock via `event.mock()` — uses `dispatchBeforeToolCall()` which returns the mock result.
- **Sequential**: Same-type hooks run in registration order.
- **Local only**: `beforeToolCall` mock only works in local mode (in-memory hooks). Webhook mode does not support mocking.
- **Scoped per operation**: Auto-cleaned via `hookDispatcher.unregister()` on completion.
- **Sandbox/MCP**: No separate hooks — they go through `executeTool`, so `beforeToolCall`/`afterToolCall` cover them. Use `event.identifier` to filter.
## Real-World Example: agent-evals
See `devtools/agent-evals/helpers/runner.ts` — `createEvalHooks()` uses `afterStep`, `onComplete`, `afterToolCall`, and `beforeToolCall` (for mock).
description: 'Build or extend LobeHub Agent Signal pipelines. Use for signal sources, signal/action types, policies, middleware, workflow handoff, dedupe, scope behavior, or observability.'
---
# Agent Signal
Use this skill to implement event-driven background work for agents without coupling the work to the foreground chat request.
1. Read `references/architecture.md` to map the package boundary, runtime queue, scope model, and async workflow handoff.
2. Read `references/handlers.md` before writing any new policy, source handler, signal handler, or action handler.
3. Read `references/observability.md` when you need tracing, metrics, debugging, or workflow snapshot visibility.
## Use The Right Entry Point
- Use `emitAgentSignalSourceEvent(...)` when a server-owned producer should execute the pipeline immediately.
- Use `executeAgentSignalSourceEvent(...)` when a worker or controlled backend path already owns execution timing and may inject a runtime guard backend.
- Use `enqueueAgentSignalSourceEvent(...)` when the caller should return quickly and let Upstash Workflow process the event out-of-band.
- Use `emitAgentSignalSourceEventWithStore(...)` for isolated tests or evals that should avoid ambient Redis state.
Read:
-`apps/server/src/services/agentSignal/index.ts`
-`apps/server/src/workflows/agentSignal/index.ts`
-`apps/server/src/workflows/agentSignal/run.ts`
## Core Model
-`source`: A normalized fact that happened. Sources come from producers such as runtime lifecycle events, user messages, or bot ingress.
-`signal`: A semantic interpretation derived from one source or from another signal. Signals express meaning, routing, or policy state.
-`action`: A concrete side effect planned from one signal. Actions do the work.
-`policy`: An installable middleware bundle that registers source, signal, and action handlers.
-`procedure`: Not a distinct runtime node. Treat "procedure" as the end-to-end flow for one use case: ingress source, matching handlers, planned actions, execution result, and observability.
Keep the boundaries strict:
- Add a new `source` when the outside world produced a new event.
- Add a new `signal` when the system needs a reusable semantic interpretation.
- Add a new `action` when the runtime needs a concrete side effect.
- Add or update a `policy` when you are wiring those pieces together.
## Implementation Workflow
1. Decide whether the use case is synchronous or quiet background work.
2. Define or reuse a source type in `apps/server/src/services/agentSignal/sourceTypes.ts`.
3. Define or reuse signal and action types in `apps/server/src/services/agentSignal/policies/types.ts`.
4. Implement handlers with `defineSourceHandler`, `defineSignalHandler`, or `defineActionHandler`.
5. Bundle handlers with `defineAgentSignalHandlers(...)`.
6. Register the policy in `apps/server/src/services/agentSignal/policies/index.ts` and pass it into the runtime factory if needed.
7. Add or update ingress code that emits or enqueues the source event.
8. Add observability and tests before considering the flow complete.
- Reuse existing source, signal, and action types before adding new ones.
- Keep source handlers focused on interpretation and fan-out, not heavy side effects.
- Keep action handlers responsible for side effects, idempotency, and executor-style result reporting.
- Use stable ids and idempotency keys when the same source can arrive more than once.
- Preserve scope discipline. The runtime uses `scopeKey` to serialize related background work.
- Prefer the dedicated shared package types and builders from `@lobechat/agent-signal` for normalized nodes and result contracts.
- Add focused tests near the touched runtime, policy, or store module. Existing tests under `apps/server/src/services/agentSignal/**/__tests__` are the reference pattern.
## References
- Architecture and boundaries: `references/architecture.md`
- Writing handlers and policies: `references/handlers.md`
- Observability, metrics, and debugging: `references/observability.md`
- a trace envelope with source, signals, actions, results, edges, and handler runs
- a compact telemetry record with dominant path, status breakdown, and chain metadata
This projection is built from:
- source node
- emitted signals
- planned actions
- executor results
## How To Inspect A Chain
Use this order:
1. Inspect the source type and payload.
2. Inspect emitted signals.
3. Inspect planned actions.
4. Inspect executor results.
5. Inspect projected edges and dominant path.
The helper `toAgentSignalTraceEvents(...)` flattens a chain into compact event records suitable for tracing snapshots.
## Workflow Snapshot Bridge
Workflow-triggered runs do not naturally pass through the normal foreground runtime snapshot path, so `runAgentSignalWorkflow` adds a development-only bridge into `.agent-tracing/`.
Read:
-`apps/server/src/workflows/agentSignal/run.ts`
Use that path when:
- the source was enqueued with `enqueueAgentSignalSourceEvent(...)`
- you need local trace visibility for quiet background work
## Common Debug Questions
### The source emits but nothing happens
Check:
- feature gate enabled for the user
- source type matches a registered source handler
- dedupe or scope lock did not short-circuit generation
| **Full-stack** (new API + UI consuming it) | **Web** (browser + local dev server) | One surface where network requests and UI are observable together | [ui/web.md](./ui/web.md) |
| **Bot channels** (Discord / WeChat / Lark / …) | Native app via osascript / bridge | Only way to exercise the real channel end-to-end | `bot/<platform>/index.md` |
Escalate, don't duplicate: verify a backend change with the CLI first; only add
a UI pass when the change actually affects the UI.
### Environment support (local macOS vs cloud Linux)
The decisive constraint per surface is **how evidence (screenshots) is
captured**: CDP-based capture (`agent-browser screenshot`) renders from the
browser engine and needs no real display; OS-level capture (`screencapture`,
var url='lobe-backend://lobe/trpc/lambda/agentBotProvider.listPlatforms?input='+encodeURIComponent('{"json":null,"meta":{"values":["undefined"],"v":1}}');
var d=await (await fetch(url,{credentials:'include'})).json();
Generic reference for the `agent-browser` CLI — automate Chromium-based apps (Electron, Chrome, web) via Chrome DevTools Protocol. LobeHub-specific patterns live in [../ui/electron.md](../ui/electron.md) and [../ui/web.md](../ui/web.md); authentication recipes live in [auth.md](./auth.md).
Use `agent-browser` to automate Chromium-based apps via Chrome DevTools Protocol.
Install via `npm i -g agent-browser`, `brew install agent-browser`, or `cargo install agent-browser`. Run `agent-browser install` to download Chrome. Run `agent-browser upgrade` to update.
## Core Workflow
Every browser automation follows this pattern:
1.**Navigate**: `agent-browser open <url>`
2.**Snapshot**: `agent-browser snapshot -i` (get element refs like `@e1`, `@e2`)
3.**Interact**: Use refs to click, fill, select
4.**Re-snapshot**: After navigation or DOM changes, get fresh refs
Use `&&` when you don't need to read intermediate output. Run commands separately when you need to parse output first (e.g., snapshot to discover refs, then interact).
## Essential Commands
```bash
# Navigation
agent-browser open <url> # Navigate (aliases: goto, navigate)
agent-browser close # Close browser
agent-browser close --all # Close all active sessions
# Snapshot
agent-browser snapshot -i # Interactive elements with refs (recommended)
agent-browser snapshot -s "#selector"# Scope to CSS selector
# Interaction (use @refs from snapshot)
agent-browser click @e1 # Click element
agent-browser click @e1 --new-tab # Click and open in new tab
agent-browser fill @e2 "text"# Clear and type text
agent-browser type @e2 "text"# Type without clearing
echo"$PASSWORD"| agent-browser auth save myapp --url https://app.example.com/login --username user --password-stdin
agent-browser auth login myapp
# Option 2: Session name (auto-save/restore cookies + localStorage)
agent-browser --session-name myapp open https://app.example.com/login
agent-browser close # State auto-saved
agent-browser --session-name myapp open https://app.example.com/dashboard # Auto-restored
# Option 3: Persistent profile
agent-browser --profile ~/.myapp open https://app.example.com/login
# Option 4: State file
agent-browser state save auth.json
agent-browser state load auth.json
```
### LobeHub dev server — inject better-auth cookie
`agent-browser --headed` on macOS can create an off-screen Chromium window, blocking manual login. For a local LobeHub dev server (e.g. `localhost:3010`), copy the `better-auth.session_token` cookie out of a **Network request** in the user's own Chrome DevTools and load it via `state load`. See [auth.md](./auth.md) for the full recipe.
## Semantic Locators (Alternative to Refs)
```bash
agent-browser find text "Sign In" click
agent-browser find label "Email" fill "user@test.com"
agent-browser find role button click --name "Submit"
Refs (`@e1`, `@e2`, etc.) are invalidated when the page changes. Always re-snapshot after clicking links/buttons that navigate, form submissions, or dynamic content loading.
## Annotated Screenshots (Vision Mode)
```bash
agent-browser screenshot --annotate
# Output includes the image path and a legend:
# [1] @e1 button "Submit"
# [2] @e2 link "Home"
agent-browser click @e2 # Click using ref from annotated screenshot
```
## Parallel Sessions
```bash
agent-browser --session site1 open https://site-a.com
agent-browser --session site2 open https://site-b.com
| Still redirects to `/signin` after injection | User pasted from `document.cookie` → missed HttpOnly session | Re-pull from Network request Headers, not console |
| Script reports `no better-auth cookies found` | Separator wrong, or user pasted URL-decoded value | Keep the raw `Cookie:` header as-is |
| Login works briefly then expires | `better-auth.session_token` rotated (user logged out / signed in again) | Re-copy and re-inject |
| Domain mismatch | Cookie domain must be `localhost` literally, no leading dot for local dev | — |
## Electron
The desktop app keeps its own persistent login state in its user-data
directory — log in once manually inside the app and it survives restarts of
`electron-dev.sh`. No injection needed. The standard check (do NOT hand-roll a
Shared AppleScript / `osascript` patterns used by all platform bot tests. Read this first, then refer to the per-platform file for app-specific quirks.
## Core Patterns
### Activate an App
```bash
osascript -e 'tell application "Discord" to activate'
```
### Type Text
```bash
# Type character by character (reliable, but slow for long text)
osascript -e 'tell application "System Events" to keystroke "Hello world"'
# Press Enter
osascript -e 'tell application "System Events" to key code 36'
# Press Tab
osascript -e 'tell application "System Events" to key code 48'
# Press Escape
osascript -e 'tell application "System Events" to key code 53'
```
### Paste from Clipboard (fast, for long text)
```bash
# Set clipboard and paste — much faster than keystroke for long messages
osascript -e 'set the clipboard to "Your long message here"'
osascript -e 'tell application "System Events" to keystroke "v" using command down'
```
Or in one shot:
```bash
osascript -e '
set the clipboard to "Your long message here"
tell application "System Events" to keystroke "v" using command down
'
```
### Keyboard Shortcuts
```bash
# Cmd+K (quick switcher in Discord/Slack)
osascript -e 'tell application "System Events" to keystroke "k" using command down'
# Cmd+F (search)
osascript -e 'tell application "System Events" to keystroke "f" using command down'
# Cmd+N (new message/chat)
osascript -e 'tell application "System Events" to keystroke "n" using command down'
# Cmd+Shift+K (example: multi-modifier)
osascript -e 'tell application "System Events" to keystroke "k" using {command down, shift down}'
```
### Click at Position
```bash
# Click at absolute screen coordinates
osascript -e '
tell application "System Events"
click at {500, 300}
end tell
'
```
### Get Window Info
```bash
# Get window position and size
osascript -e '
tell application "System Events"
tell process "Discord"
get {position, size} of window 1
end tell
end tell
'
```
### Screenshot
```bash
# Full screen
screencapture /tmp/screenshot.png
# Interactive region select
screencapture -i /tmp/screenshot.png
# Specific window (by window ID from CGWindowList)
# Get all UI elements of the frontmost window (can be slow/large)
osascript -e '
tell application "System Events"
tell process "Discord"
entire contents of window 1
end tell
end tell
'
# Get a specific element's value
osascript -e '
tell application "System Events"
tell process "Discord"
get value of text field 1 of window 1
end tell
end tell
'
```
> **Warning:** `entire contents` can be extremely slow on complex UIs. Prefer screenshots + `Read` tool for visual verification.
### Read Screen Text via Clipboard
For reading the latest message or response from an app:
```bash
# Select all text in the focused area and copy
osascript -e '
tell application "System Events"
keystroke "a" using command down
keystroke "c" using command down
end tell
'
sleep 0.5
# Read clipboard
pbpaste
```
---
## Common Bot Testing Workflow
Regardless of platform, the pattern is:
```bash
APP_NAME="Discord"# or "Slack", "Telegram", "微信"
CHANNEL="bot-testing"
MESSAGE="Hello bot!"
WAIT_SECONDS=10
# 1. Activate
osascript -e "tell application \"$APP_NAME\" to activate"
sleep 1
# 2. Navigate to channel/chat (via Quick Switcher or Search)
osascript -e 'tell application "System Events" to keystroke "k" using command down'
sleep 0.5
osascript -e "tell application \"System Events\" to keystroke \"$CHANNEL\""
sleep 1
osascript -e 'tell application "System Events" to key code 36'
sleep 2
# 3. Send message
osascript -e "set the clipboard to \"$MESSAGE\""
osascript -e '
tell application "System Events"
keystroke "v" using command down
delay 0.3
key code 36
end tell
'
# 4. Wait for bot response
sleep "$WAIT_SECONDS"
# 5. Screenshot for verification
screencapture /tmp/"${APP_NAME,,}"-bot-test.png
echo"Result saved to /tmp/${APP_NAME,,}-bot-test.png"
```
### Tips
- **Use clipboard paste** (`Cmd+V`) for messages containing special characters or long text — `keystroke` can mangle non-ASCII
- **Add `delay`** between actions — apps need time to process UI events
- **Screenshot for verification** — use `screencapture` + `Read` tool for visual checks
- **Use a dedicated test channel/chat** — avoid polluting real conversations
- **Check app name** — some apps have different names in different locales (e.g., `微信` vs `WeChat`)
- **Accessibility permissions required** — System Events automation requires granting Accessibility access in System Preferences > Privacy & Security > Accessibility
---
## Gotchas
- **Accessibility permission required** — first run will prompt for access; grant it in System Preferences > Privacy & Security > Accessibility for Terminal / iTerm / Claude Code
- **`keystroke` is slow for long text** — always use clipboard paste (`Cmd+V`) for messages over \~20 characters
- **`keystroke` can mangle non-ASCII** — use clipboard paste for Chinese, emoji, or special characters
- **`key code 36` is Enter** — this is the hardware key code, works regardless of keyboard layout
- **`entire contents` is extremely slow** — avoid for complex UIs; use screenshots instead
- **App name varies by locale** — `微信` vs `WeChat`, `企业微信` vs `WeCom`; handle both
- **WeChat Enter sends immediately** — use `Shift+Enter` for newlines within a message
- **Rate limiting** — don't send messages too fast; platforms may throttle or flag automated input
- **Lark / 飞书 app name varies** — `Lark` (international) vs `飞书` (China mainland); scripts auto-detect
- **QQ uses `Cmd+F` for search** — not `Cmd+K` like Discord/Slack/Lark
- **Bot response times vary** — AI-powered bots may take 10-60s; use generous sleep values
General-purpose screen recording tool for the Electron app. Captures CDP screenshots as video frames and gallery snapshots, then assembles into an MP4 on stop.
## Why CDP Screenshots Instead of ffmpeg Screen Capture
- **Works on any screen** — CDP screenshots capture the browser viewport directly, so external monitors, Retina scaling, and window positioning are all handled automatically
- **No signal handling issues** — ffmpeg-static (npm) produces corrupt MP4 files when killed (missing moov atom). CDP screenshots avoid this entirely
- **Consistent output** — Screenshots are resolution-independent and don't require crop coordinate calculations
## Commands
```bash
# Start recording (Electron must be running with CDP)
agent_ref=$(echo"$snapshot"| grep 'link "'| grep -vE '"Home"|"Pages"|"Settings"|"Search"|"Resources"|"Marketplace"'| head -1 | grep -oE 'ref=e[0-9]+'| sed 's/ref=//'||true)
fi
if[ -z "$agent_ref"];then
echo"[error] No agent link found in snapshot"
echo"$snapshot"| head -30
return1
fi
echo"[demo] Clicking agent ref: @$agent_ref"
agent-browser --cdp "$port" click "@$agent_ref"
sleep 3
echo"[demo] Step 2: Send first message (triggers AI generation)"
local input_ref
input_ref=$(find_input_ref "$port")
agent-browser --cdp "$port" click "@$input_ref"
agent-browser --cdp "$port"type"@$input_ref""Write a 3000 word essay about the complete history of space exploration from Sputnik to the James Webb Space Telescope"
sleep 1
agent-browser --cdp "$port" press Enter
sleep 3
echo"[demo] Step 3: Queue message 1"
input_ref=$(find_input_ref "$port")
agent-browser --cdp "$port" click "@$input_ref"
agent-browser --cdp "$port"type"@$input_ref""This message should be edited"
echo"[demo] Queue was already drained. Retrying..."
input_ref=$(find_input_ref "$port")
agent-browser --cdp "$port" click "@$input_ref"
agent-browser --cdp "$port"type"@$input_ref""Now write another 3000 word essay about artificial intelligence from Turing to transformers covering every major breakthrough"
sleep 1
agent-browser --cdp "$port" press Enter
sleep 2
input_ref=$(find_input_ref "$port")
agent-browser --cdp "$port" click "@$input_ref"
agent-browser --cdp "$port"type"@$input_ref""This message should be edited"
Default surface for verifying **pure frontend changes** (components, store logic, styles, interactions) in the primary product shape. Drives the Electron renderer over CDP with `agent-browser` — see [../references/agent-browser.md](../references/agent-browser.md) for the full command reference.
**Auth**: the Electron app keeps its own persistent login state — log in once manually in the app; sessions survive restarts. Run `../scripts/setup-auth.sh status` before testing (see [../references/auth.md](../references/auth.md)).
**Linux / headless (cloud)**: Electron itself runs on Linux, but it has no true headless mode — it needs a display server. In a headless environment wrap the launch with `xvfb-run` (virtual framebuffer). Everything CDP-based keeps working under Xvfb: the `agent-browser --cdp 9222` connection, snapshots, eval, and `agent-browser screenshot` (captured from the renderer via CDP, not the OS screen). What does NOT work on Linux: `capture-app-window.sh` (macOS `screencapture`), osascript, and the ffmpeg recording scripts in their current form.
### Setup / Teardown
Use the `electron-dev.sh` script to manage the Electron dev environment. It handles process lifecycle, waits for SPA readiness, and reliably kills all child processes (main + helpers + vite).
- **Always use `electron-dev.sh stop` to clean up** — `pkill -f "Electron"` only kills the main process; helper processes (GPU, renderer, network) survive. The script finds and kills all of them via PID matching against the project's electron binary path.
- **`npx electron-vite dev` must run from `apps/desktop/`** — running from project root fails silently. The `electron-dev.sh` script handles this automatically.
- **Dev build auto-opens DevTools, which hijacks the CDP target** — `agent-browser --cdp 9222` may attach to the DevTools page (`devtools://…`) instead of the app (`app://renderer/`). Symptom: `get url` returns a `devtools://` URL. Fix: close the DevTools target and reconnect:
```bash
DT_ID=$(curl -s http://localhost:9222/json/list | python3 -c "import json,sys; ts=json.load(sys.stdin); print(next(t['id'] for t in ts if t['type']=='page' and t['url'].startswith('devtools://')))")
description: 'Agent tracing CLI for execution snapshots. Use for agent-tracing, traces, snapshots, LLM call inspection, context engine data, agent step analysis, or execution debugging.'
user-invocable: false
---
# Agent Tracing CLI Guide
`@lobechat/agent-tracing` is a zero-config local dev tool that records agent execution snapshots to disk and provides a CLI to inspect them.
## How It Works
In `NODE_ENV=development`, `AgentRuntimeService.executeStep()` automatically records each step to `.agent-tracing/` as partial snapshots. When the operation completes, the partial is finalized into a complete `ExecutionSnapshot` JSON file.
**Data flow**: executeStep loop -> build `StepPresentationData` -> write partial snapshot to disk -> on completion, finalize to `.agent-tracing/{timestamp}_{traceId}.json`
**Context engine capture**: In `RuntimeExecutors.ts`, the `call_llm` executor calls `ctx.tracingContextEngine(input, output)` after `serverMessagesEngine()` processes messages. `AgentRuntimeService.executeStep` buffers the call per step and forwards it to `OperationTraceRecorder.appendStep` as the typed `contextEngine` field. CE flows through this side channel rather than the `events` array so its heavy payload (agentDocuments, systemRole, …) never enters the Redis state pipeline (LOBE-9110).
3.**Final LLM Payload** — Processed messages after context engine (system date injection, user memory, history truncation, etc.), with `[0]`, `[1]`, ... indices. Use `--msg N` to view full content.
## Integration Points
- **Recording**: `apps/server/src/services/agentRuntime/AgentRuntimeService.ts` — in the `executeStep()` method, after building `stepPresentationData`, writes partial snapshot in dev mode
- **Context engine capture**: `apps/server/src/modules/AgentRuntime/RuntimeExecutors.ts` — in `call_llm` executor, after `serverMessagesEngine()` returns, calls `ctx.tracingContextEngine(input, output)`. `AgentRuntimeService.executeStep` buffers it per step and passes it to `traceRecorder.appendStep` as the typed `contextEngine` field (kept off the `events` array to stay out of Redis state).
- **Store**: `FileSnapshotStore` reads/writes to `.agent-tracing/` relative to `process.cwd()`
| Where do files live? What does each face do? Wiring? | [architecture.md](references/architecture.md) |
| How do I name the tool, design APIs, write the manifest, executor, ExecutionRuntime? | [tool-design.md](references/tool-design.md) |
| How do I build Inspector / Render / Placeholder / Streaming / Intervention / Portal? | [ui/](references/ui/README.md) |
---
## When to Use This Skill
- Creating a new `packages/builtin-tool-<name>/` package
- Adding a new API method to an existing builtin tool
- Building or restyling any of the 6 client surfaces for a tool
- Wiring a tool into the central registries
- Debugging "tool not found / API not found / render not showing / placeholder stuck" errors
---
## Top-Level Design Principles
1.**`lobe-<domain>` identifier is permanent.** It's stored in message history. Renames need `@deprecated` aliases (see `packages/builtin-tools/src/inspectors.ts:88-89`). Get it right the first time.
2.**ApiName is an `as const` object**, not a TS enum. It doubles as the runtime list `BaseExecutor` iterates over.
3.**Three result fields, three audiences:**
-`content: string` → the LLM reads it
-`state: Record<…>` → the UI's `pluginState`; **result-domain only**, never echo all params back
-`error: { type, message, body? }` → both LLM and UI; `type` is a stable code
4.**Split execution from frontend wiring.**
-`src/ExecutionRuntime/` — pure runtime, no React, no Zustand, accepts services via constructor. **The default place for new logic.**
-`src/client/executor/` — `BaseExecutor` subclass that calls `ExecutionRuntime` (or stores/services directly when frontend-only).
5.**UI defaults to "do nothing".** Inspector is required (the header strip). Render/Placeholder/Streaming/Intervention/Portal are added **only when there's something specific to show** — empty registries are fine.
6.**Style with `createStaticStyles + cssVar.*`** (zero-runtime). Fall back to `createStyles + token` only when you genuinely need runtime values. Use `@lobehub/ui` components, not raw antd.
7.**i18n keys live in `src/locales/default/plugin.ts`.** Inspector titles must come from `t('builtins.<identifier>.apiName.<api>')` so something renders while args stream.
└── components/ # shared subcomponents used by the surfaces above
```
**Older packages** (`builtin-tool-task`, `builtin-tool-calculator`, etc.) still have `src/executor/` as a sibling of `src/client/`. That's grandfathered; **don't relocate without a deliberate refactor**. New packages and new APIs added to existing packages should follow the layout above.
| Pure-compute, no UI state | `packages/builtin-tool-calculator/` — `ExecutionRuntime` reuses executor (mathjs/nerdamer work everywhere) |
| CRUD over a domain entity | `packages/builtin-tool-task/` — full Inspector + Render set, batch variants |
| Heavy UI (Inspector/Render/Placeholder/Portal) | `packages/builtin-tool-web-browsing/` — search-style result UI, Portal for detail view |
| Desktop / filesystem with all surfaces (incl. Streaming + Intervention) | `packages/builtin-tool-local-system/` — `ExecutionRuntime` injects an `ILocalSystemService`, executor calls it |
| Server-side pure (no client executor) | `packages/builtin-tool-web-browsing/` — only `ExecutionRuntime` is exported; the chat client doesn't run it |
| Needs human approval before running | `packages/builtin-tool-local-system/src/client/Intervention/` — per-API approval components |
- Server bundles import only `./` and `./executionRuntime` and never touch React.
- Frontend bundles import `./client` and never touch Node-only services.
- The runtime is testable without React or Electron present.
---
## Why ExecutionRuntime is the Default Home for Logic
**Old pattern (grandfathered):** business logic in `src/executor/` directly. Examples: `builtin-tool-task`, older tools. Works, but the executor mixes runtime logic with frontend service plumbing — hard to reuse on the server.
**New pattern (preferred):** business logic in `src/ExecutionRuntime/`, frontend wiring in `src/client/executor/`. Examples: `builtin-tool-local-system`, `builtin-tool-web-browsing`, `builtin-tool-calculator`.
```
ExecutionRuntime
├─ accepts services via constructor (or `static create(opts)`)
├─ returns BuiltinServerRuntimeOutput (content + state + success)
└─ no React, no Zustand, no `@/services/...` direct imports
client/executor
├─ extends BaseExecutor<typeof <Name>ApiName>
├─ holds a `runtime = new <Name>ExecutionRuntime(realService)` instance
├─ each ApiName method:
│ 1. resolve scope / pull defaults from BuiltinToolContext
│ 2. call runtime.<method>(args)
│ 3. funnel through toResult() → BuiltinToolResult
└─ exported singleton: export const <name>Executor = new <Name>Executor()
```
### Service injection
`ExecutionRuntime` should declare a TypeScript interface for the services it needs and accept the implementation via constructor. Server callers wire in real implementations; tests wire in mocks. Example from `local-system`:
### When ExecutionRuntime is the only thing you ship
Some tools are server-only — there's no frontend executor. `builtin-tool-web-browsing` is the canonical example: only `./` and `./executionRuntime` are exported, no `./executor`, and the runtime is constructed by the server-side `ToolExecutionService`. Skip `client/executor/` entirely for those.
### When the executor reuses the runtime as-is
Pure-compute tools (`builtin-tool-calculator`) often have an executor whose ApiName methods call `executor.calculate(args)` and an `ExecutionRuntime` whose methods call `calculatorExecutor.calculate(args)` — same logic, two thin wrappers. That's fine; the duplication buys you the bundle split.
content: string;// the LLM-facing text — never undefined; default to error message
state?: any;// result-domain object the UI reads as pluginState
success: boolean;// mandatory
error?: any;// raw error; the executor will repackage
}
```
### `BuiltinToolResult` (what the executor returns to the runtime)
```ts
{
success: boolean;
content?: string;
state?: any;
error?:{type:string;message: string;body?: any};
metadata?: Record<string,any>;// rare; e.g. { agentCouncil: true }
stop?: boolean;// rare; halt the orchestration step
}
```
### The `toResult` funnel (mandatory)
Every executor method returns through a single `toResult()` to enforce two invariants:
1.**`content` is never undefined.** A missing content collapses downstream into `''`, leaving the Debug pane blank while `pluginState` was already saved. See the `globLocalFiles` regression in `local-system/src/client/executor/index.ts:60-84`.
2.**`state` survives failures.** Renderers can keep showing partial output even when `success: false`.
return(thisasany)[apiName](params,ctx);// method name MUST equal apiName value
```
So:
- **Method names must equal `<Name>ApiName` values, exactly.** A typo silently routes to "ApiNotFound".
- **Methods must be class fields, not class methods**, because `this` is lost when registry calls `executor.invoke(apiName, params, ctx)`. Always declare as `methodName = async (…) => { … }`.
- **Always destructure `apiEnum` and `identifier` as `readonly` instance fields**, not getters — `BaseExecutor.hasApi/getApiNames` reads them synchronously.
---
## `BuiltinToolContext` — What the Executor Receives
The runtime hands every executor method an optional `BuiltinToolContext` as the second argument:
For dev preview, also seed `locales/zh-CN/plugin.json` and `locales/en-US/plugin.json`. Run `pnpm i18n` before opening a PR — it's slow, so do it once at the end. (See the **i18n** skill for the full workflow.)
---
## Registry Wiring
Five core files plus optional ones. Miss any and you'll see "tool not found", a missing chip, a blank result card, a stuck spinner, or an approval dialog that never appears.
| `packages/builtin-tools/src/index.ts` | Import `<Name>Manifest`; push entry to `builtinTools`. Set `hidden`/`discoverable` flags. |
| `packages/builtin-tools/src/identifiers.ts` | Add `<Name>Manifest.identifier` to `builtinToolIdentifiers`. |
| `packages/builtin-tools/src/inspectors.ts` | Import `<Name>Inspectors, <Name>Manifest`; add to `BuiltinToolInspectors`. |
| `src/store/tool/slices/builtin/executors/index.ts` | Import `<name>Executor`; add to `registerExecutors([…])`. |
| **Conditional — add only if the surface exists** | |
| `packages/builtin-tools/src/renders.ts` | Add to `BuiltinToolsRenders` if any API has a Render. |
| `packages/builtin-tools/src/placeholders.ts` | Add to `BuiltinToolPlaceholders` if any API has a Placeholder. |
| `packages/builtin-tools/src/streamings.ts` | Add to `BuiltinToolStreamings` if any API has a Streaming renderer. |
| `packages/builtin-tools/src/interventions.ts` | Add to `BuiltinToolInterventions` if any API has an Intervention component. |
| `packages/builtin-tools/src/portals.ts` | Add to `BuiltinToolsPortals` if the tool has a Portal. |
| `packages/builtin-tools/src/displayControls.ts` | Add if Render must show/hide based on result content (rare; see ClaudeCode/Codex). |
### Optional flags in `packages/builtin-tools/src/index.ts`
```ts
{
identifier: TaskManifest.identifier,
manifest: TaskManifest,
type:'builtin',
hidden: true,// hide from chat-input Tools popover
discoverable: false,// exclude from agent builder / skill discovery
}
```
Lists in the same file you may need to touch:
-`defaultToolIds` — added to the agent's tool list by default
-`alwaysOnToolIds` — forced on regardless of user selection (use sparingly)
-`runtimeManagedToolIds` — enable state controlled by runtime, not user UI; **must mirror the rules map** in `apps/server/src/modules/Mecha/AgentToolsEngine/index.ts` and `src/helpers/toolEngineering/index.ts`
This doc covers everything that **isn't UI**: the tool's identifier, API surface, manifest, types, system prompt, ExecutionRuntime, and the executor that wires it into the frontend.
For UI surfaces (Inspector / Render / Placeholder / Streaming / Intervention / Portal), see [ui/](ui/README.md).
For where files live and how registries work, see [architecture.md](architecture.md).
- **`lobe-` prefix is mandatory** — many switches in the codebase key off it.
- Pick a **domain noun**, not a verb (`lobe-task`, not `lobe-task-manager`).
- The identifier is **persisted in message history** — renaming after release means the `@deprecated` alias trick (register the legacy identifier as a second key in `inspectors.ts` / `renders.ts` pointing at the new module). Get it right the first time.
- **Plural variant for batch** (`createTasks`, `runTasks`) — describe in the manifest description that it's preferred over multiple single calls. The system prompt should also push the batch form.
- Reserve **clear separation between mutating verbs** (`updateTaskStatus`, `editTask`) and **execution verbs** (`runTask`). The system prompt must warn the model when these are confusable — see `task` for the canonical "do NOT use updateTaskStatus(running) to start a task" warning.
Define `<Name>ApiName` as `as const` so it doubles as a runtime enum (used by `BaseExecutor`) and a literal type. Then declare `Params` and `State` per API.
```ts
exportconstTaskIdentifier='lobe-task';
exportconstTaskApiName={
createTask:'createTask',
createTasks:'createTasks',
listTasks:'listTasks',
/* …one entry per API, group logically (CRUD then run-style) */
**The result-domain rule for `State`** (memory: "pluginState is result-domain, not call-domain"):
- Include only fields the UI **renders after the call returns** — ids the LLM didn't have when calling, counts, summary numbers, server-assigned status.
- **Don't echo all params.** The Inspector/Render gets `args` for free.
- Keep batch results as `{ succeeded, failed, results }` so the Render can show a one-line summary plus a detail list.
description:'Detailed instruction for what the task should accomplish.',
},
parentIdentifier:{
type:'string',
description:
'Identifier of the parent task (e.g. "TASK-1"). If provided, the new task becomes a subtask.',
},
priority:{
type:'number',
description:'Priority level: 0=none, 1=urgent, 2=high, 3=normal, 4=low. Default is 0.',
},
},
},
},
/* …one entry per ApiName */
],
};
```
### Manifest writing checklist
- **Every API in `<Name>ApiName` has exactly one entry in `api[]`.** Easy to drift after a refactor.
- **`description` on each API is the model's only docs.** Make it long enough for the LLM to pick the right tool. Mention edge cases ("If you provide any filter, omitted filters are not applied implicitly"), defaults, and the relationship to sibling APIs ("To START a task, use runTask — updateTaskStatus only flips a flag").
- **`parameters` is JSON Schema** (`LobeChatPluginApi`). Use `enum`, `required`, `items`, `oneOf`, `additionalProperties: false` etc. — these survive into the LLM's tool spec.
- **Use `additionalProperties: false`** on parameter objects so the model can't sneak unknown fields past validation.
- **Number parameters with semantic values** (`priority: 0=none, 1=urgent, …`) should describe the mapping in the description. Don't rely on `enum` alone for numbers — the model often fills the wrong one.
- **`enum` arrays for known string sets** (statuses, categories, engines). Spread from a constants module (`enum: [...TASK_STATUSES]`) so the manifest stays in sync.
### Optional manifest fields
```ts
{
/* Where this tool can run.
'client' → Agent Gateway dispatches to the desktop client (filesystem, Electron only)
'server' → ToolExecutionService runs it on the server
omitted → server only */
executors:['client','server'],
/* Default human intervention policy for all APIs that don't specify one.
Pair with an Intervention component (see ui/intervention.md). */
Per-API `humanIntervention` and `renderDisplayControl` go inside each `api[]` entry.
---
## 4. `systemRole.ts` — Operator Instructions for the Model
This is appended to the agent system prompt whenever the tool is enabled. Treat it as a **how-to-use guide for the LLM**, not marketing copy.
```ts
exportconstsystemPrompt=`You have access to Task management tools. Use them to:
- **createTask**: Create a new task. Use parentIdentifier to make it a subtask.
- **createTasks**: Prefer this over multiple createTask calls when planning a batch
(e.g. all subtasks under one parent, or all chapters of an outline).
- **runTask**: Actually START a task — kicks off the agent in a new (or continued)
topic. Do NOT use updateTaskStatus(running) to start a task; that only flips a
flag without executing. The task must have an assigneeAgentId.
- **updateTaskStatus**: Change a task's status (completed/cancelled/paused/failed).
If you mark a task as failed, include an error message explaining why.
- ...
When planning work:
1. Create tasks for each major piece (use parentIdentifier to organize as subtasks).
2. Use editTask with addDependencies to control execution order.
3. Use updateTaskStatus to mark the current task completed when done.`;
```
### Patterns that work well
- **Bulleted list, bold the API name, one line per API.** The model picks tools by skimming.
- **Disambiguate confusable APIs explicitly** (`runTask` vs `updateTaskStatus`).
- **Push toward batched APIs** ("Prefer this when…").
- **End with a numbered workflow** if the tool has a typical sequence.
- **For tools with multiple environments** (e.g. desktop vs cloud), keep variants in `systemRole.ts` and `systemRole.desktop.ts` and pick at the manifest level. See `builtin-tool-local-system`.
### Dynamic system prompts
If the prompt depends on runtime state (current date, available models), export a function and call it in the manifest:
```ts
// systemRole.ts
exportconstsystemPrompt=(today: string)=>`Today is ${today}. You have web search tools…`;
Use when the same logic runs in browser and Node (e.g. mathjs, nerdamer). The runtime is a thin wrapper that imports the executor and re-types the state per API. See `builtin-tool-calculator/src/ExecutionRuntime/index.ts` for the canonical example.
### Pattern C: Extend a shared base
When you're implementing a domain that already has a base runtime (file ops via `ComputerRuntime`), extend and only override `callService` + result normalization. See `builtin-tool-local-system/src/ExecutionRuntime/index.ts`.
### Runtime contract
Every method returns:
```ts
{
content: string;// LLM-facing — never undefined; default to error message
state?: any;// result-domain — what the UI's pluginState becomes
success: boolean;// mandatory
error?: any;// raw error object; the executor will repackage
}
```
Use `@lobechat/prompts` formatters (`searchResultsPrompt`, `crawlResultsPrompt`, `formatTaskCreated`, etc.) to produce structured `content`. They emit XML/markdown that's already tuned for token efficiency.
The executor's job is to **resolve frontend defaults** (current agent, current task, scope) and **call the runtime**. It then funnels through `toResult()` into the `BuiltinToolResult` shape.
1.**Methods are class fields** (`name = async (…) => {…}`), not class methods. The registry calls `(executor as any)[apiName](params, ctx)`; arrow-function fields keep `this` bound.
2.**`identifier` and `apiEnum` are `readonly` instance fields**, not getters — `BaseExecutor.hasApi/getApiNames` reads them synchronously at registration time.
3.**Default missing params from `ctx`**, but never silently override explicit values. Use `params.foo ?? ctx?.foo`, not `ctx?.foo ?? params.foo`.
4.**One funnel for all returns.** Either always return through `toResult(runtime.x())` (when delegating) or through `errorResult(…)` for the catch arm. Never inline `{ success: false, content: '' }` — `content: ''` collapses the Debug pane to blank.
5.**`debug('lobe-<name>:executor')`.** Match the namespace to the identifier minus `lobe-` when convenient.
6.**Singleton export.**`export const <name>Executor = new <Name>Executor()` — the registry imports the instance, not the class.
### When the executor delegates to ExecutionRuntime
The `toResult` funnel is **mandatory**: it enforces never-undefined `content` and partial-state preservation. Both invariants caught real production bugs (`globLocalFiles` Response empty, `editLocalFile` partial state lost).
---
## 7. `index.ts` — Package Entry Point
Keep it pure data + the manifest. **No React, no stores, no Node-only imports.**
**Why peer not direct deps for client libs:** the `./` and `./executionRuntime` entry points must be importable from server code. Listing React etc. as peer deps prevents bundlers from following them when only the runtime is consumed.
**Skip `./executor`** if the package has no frontend executor (server-only tools like `builtin-tool-web-browsing`).
| "ApiNotFound" at runtime | Method name in executor doesn't match `ApiName` value (typo, wrong case) |
| Method works once, then "this is undefined" | Method declared as `async fn() {}` instead of `fn = async () => {}` — `this` lost when registry invokes |
| Debug "Response" pane blank but `pluginState` populated | Returning `content: ''` or letting `output.content` be undefined — use the `toResult` funnel |
| Partial result vanishes on failure | `toResult` discarded `state` when `success: false`; preserve it |
| Tool shows up but doesn't run on desktop | `executors` in manifest doesn't include `'client'` (or vice versa for server-only) |
| Same tool registered twice / legacy identifier ghost | Identifier collision; check `@deprecated` aliases in `inspectors.ts`/`renders.ts` |
| Manifest test fails after adding API | Forgot to add the corresponding i18n `apiName.<api>` key |
| TypeScript error on `BaseExecutor<typeof X>` | `X` declared with `enum` instead of `as const` object — must be the const-object form |
A builtin tool can ship up to **six client-side surfaces**, each with a different role in the chat UI. Only `Inspector` is required; the other five are added on demand and registered in their own central files.
| Surface | Required? | When the chat shows it | Registered in |
| Portal opens but blank | Switch in `Portal/index.tsx` doesn't cover the apiName |
| Strings show as `builtins.lobe-foo.apiName.bar` | Missing i18n key in `src/locales/default/plugin.ts` (or not seeded in dev locale files) |
| Wrong color shade on `<Text type="secondary">` | `type='secondary'` is lighter than `colorTextSecondary` — pass via `style={{ color: cssVar.colorTextSecondary }}` |
**Lifecycle:** Inspector renders for **every phase** of a tool call: while args are streaming in, while the executor is running, and after results come back. It's the only surface that's always visible.
**Goal:** keep it to a single line. Show what's happening with as much context as is currently available.
| Args streaming, no useful field yet | `isArgumentsStreaming === true`, `partialArgs.X` undefined | Just the API title with `shinyTextStyles.shinyText` |
| Args streaming, key field arrived | `partialArgs.X` populated | Title + key field chip, still pulse-animated |
| Args complete, executor running | `args` populated, `isLoading === true` | Same as above, still pulse-animated |
| Result arrived | `pluginState` populated, `isLoading === false` | Title + chips + result summary (count, identifier, status) |
- Wrap the whole row with `inspectorTextStyles.root` (provides correct flex / line-height baseline).
- Pulse with `shinyTextStyles.shinyText` whenever `isArgumentsStreaming || isLoading`.
- Show the i18n title first so the row is non-empty during the earliest streaming phase.
- Read both `args?.X` and `partialArgs?.X` together — `args` is final, `partialArgs` is in-stream.
- Use chips/tags for distinct facets (identifier, name, parent, status, count). Each chip should clip with `text-overflow: ellipsis` and have a `max-width` so long values don't blow out the chat bubble.
- Append `pluginState`-derived suffixes only **after** loading finishes — count or "(no results)" should not appear while still searching.
- **Switch copy by phase.** If the verb implies an ongoing action ("Creating", "Searching", "Listing"), define `<api>.loading` and `<api>.completed` keys and select via `isArgumentsStreaming || isLoading ? loadingKey : completedKey`. Inspector chips persist in chat history — leaving "Creating task" frozen on a finished call reads as if the tool is still running. Read-only labels that are already noun-form ("View task") can keep a single key. See `CallSubAgentInspector` for the canonical two-key pattern.
**Lifecycle:** rendered **before the executor runs** for APIs whose manifest sets `humanIntervention`. The user sees a preview of the args, can edit them, then approves or skips/cancels.
- **Show a preview, not a form by default.** Editing UI is opt-in via `onArgsChange` and is usually inline (click to edit a code block, etc.).
- For args with debounced edit state (text fields), use `registerBeforeApprove(id, flushFn)` so the approve action waits for the debounce to flush. Always return the cleanup function.
- Call `onInteractionAction({ type: 'submit', payload })` when the user approves; `'skip'` if they skip with a reason; `'cancel'` if they cancel the whole turn.
- Add a corresponding `interventionAudit.ts` in the package root if the tool needs scope/path validation before approval (see `local-system/src/interventionAudit.ts`).
# Placeholder — Skeleton Between Args and Result (optional)
**Lifecycle:** rendered when the args have finished streaming but the executor hasn't returned yet. Disappears when `pluginState` arrives. Bridges the moment of perceived lag.
**Add for** APIs with noticeable execution time: web search, network crawl, file list, large grep. **Skip for** instant ops (status flips, calculator).
- **Mirror the eventual Render's layout.** When the result arrives the Placeholder unmounts and the Render mounts; if they share dimensions, the chat doesn't jump.
- Use `Skeleton.Block` / `Skeleton.Button` from `@lobehub/ui` for placeholder shapes.
- Embed any args you have (e.g. the query text) — context helps the user know what's loading.
- Pulse with `shinyTextStyles.shinyText` if the Placeholder includes literal text.
**Lifecycle:** rendered when the user opens the tool message in a side panel or full-screen modal. One Portal per **tool**, not per API — the Portal switches on `apiName` internally.
**Add for** tools whose results deserve a deep-dive view: search results with editable filters, page content with reader mode, code interpreter sessions.
**Lifecycle:** rendered **once the result arrives** (after Placeholder/Streaming hand off). Sits below the Inspector header.
**Skip if** the API is read-only or the result is just text — the framework already shows the executor's `content` string. Add a Render only when there's a structured artifact worth seeing: a card, a chart, a diff, a list of files.
- **Return `null`** if there's nothing useful to draw yet (avoids empty cards during stream).
- Use `pluginState` for server-truth (ids, counts, server-assigned status) and `args` for what the LLM asked. **Combine — neither alone is enough.**
- For lists, summarize with a header line and show top N items with a "+N more" tail rather than rendering everything.
- **Keep the Render single-layer** — the tool card is already your surface, so don't open with your own filled container and then nest more filled boxes inside it. See [shared-rules.md](shared-rules.md) → "Stay single-layer".
- For modals from a Render, use `@lobehub/ui/base-ui` (`createModal`, `useModalContext`, `confirmModal`) — see the **modal** skill.
If the Render should hide for certain results (e.g. ClaudeCode's TodoWrite hides when the agent is mid-stream), add a `RenderDisplayControl` to `packages/builtin-tools/src/displayControls.ts`. See `ClaudeCodeRenderDisplayControls` for the pattern.
Every surface file is the same shape, so internalize it once instead of re-deriving it per rule. The skeleton below bakes in five mechanical conventions — copy it and fill the body:
```tsx
'use client';// (a) leaves of the chat tree must not block server rendering
- Fall back to `createStyles + token` only when you need runtime token computation (rare). Inline `style={{ color: cssVar.colorTextSecondary }}` is fine for one-off dynamic values.
- Components come from `@lobehub/ui` (`Block`, `Text`, `Flexbox`, `Highlighter`, `Alert`, `Tooltip`, `Skeleton`), not raw `antd`. Modals come from `@lobehub/ui/base-ui` (`createModal`, `useModalContext`, `confirmModal`) — see the **modal** skill.
- Note: `<Text type='secondary'>` is a lighter shade than `colorTextSecondary`. For that exact token color, write `<Text style={{ color: cssVar.colorTextSecondary }}>`.
## Stay single-layer — don't nest filled cards
The framework already wraps every Render / Intervention in a tool card, so that card **is** your surface. A Render that opens with its own `background: ${cssVar.colorFillQuaternary}` container is already one card deep; put another filled box inside it (`colorBgContainer` / `colorFillTertiary`) and you get the card-in-card look that reads as "complex" — two or three stacked fills for what is really a flat list of fields.
- **The outermost wrapper carries no fill.** Use a flat container with only `padding-block: 4px` for breathing room; let the tool card provide the card. (See `Agent/index.tsx`'s `container`.)
- **At most one filled box, and only to delineate real content** — a Markdown preview, a diff, a code/result block. Labels, key–value fields, question/answer text, chips: render flat on the surface, separated by spacing or a hairline divider (`height: 1px; background: ${cssVar.colorFillSecondary}`), not by wrapping each in its own box.
- **A box on a flat surface needs a visible fill.** Once the outer fill is gone, an inner `colorBgContainer` box can vanish against the tool card (same color). Use `colorFillTertiary` for the one content box so it still reads as delineated.
- Don't wrap a single value in a box just to give it padding — that's the redundant-nesting smell (a `detailCard` around a `value` box around one string).
```tsx
// ❌ card-in-card: filled container wrapping a filled preview box
container: css`
padding: 12px;
background: ${cssVar.colorFillQuaternary};
`,
previewBox: css`
background: ${cssVar.colorBgContainer};
`,
// ✅ single-layer: flat container, one visible content box
container: css`
padding-block: 4px;
`,
previewBox: css`
background: ${cssVar.colorFillTertiary};
`,
```
For the common "icon + file/title header, then one content box" shape, reuse `ToolResultCard` from `@lobechat/shared-tool-ui/components` instead of rebuilding it — it's already single-layer (flat wrapper, one `colorFillTertiary` content box) and is what CC `Read` / `Grep` / `Glob` / `Write` / `WebSearch` / `WebFetch` render through.
The exception is a deliberate **panel** pattern — an `<Block variant="outlined">` with a header bar + list rows (CC `TodoWrite` / `Task`). There the single outlined block is the panel and the header fill is a header bar, not a nested card. One structured panel is fine; stacked decorative fills are not.
# Streaming — Live Output During Execution (optional)
**Lifecycle:** rendered **while the executor is still running** for APIs that emit incremental output. The component is responsible for fetching the in-flight stream from the chat store and rendering it.
messageId: string;// use to fetch the streaming buffer from store
toolCallId: string;
}
```
Note there's **no `state` or `result` prop** — the Streaming component is for the in-flight phase. It pulls the live buffer from the store itself (typically via `chatToolSelectors.streamingContent(messageId)` or similar).
description: 'Build multi-platform chat bots with the chat SDK. Use for Slack, Teams, Google Chat, Discord, GitHub, Linear bots, webhooks, mentions, slash commands, cards, modals, or streaming responses.'
user-invocable: false
---
# Chat SDK
Unified TypeScript SDK for building chat bots across Slack, Teams, Google Chat, Discord, GitHub, and Linear. Write bot logic once, deploy everywhere.
## Critical: Read the bundled docs
The `chat` package ships with full documentation in `node_modules/chat/docs/` and TypeScript source types. **Always read these before writing code:**
```
node_modules/chat/docs/ # Full documentation (MDX files)
node_modules/chat/dist/ # Built types (.d.ts files)
| `@chat-adapter/state-redis` | Redis state (production) |
| `@chat-adapter/state-ioredis` | ioredis state (alternative) |
| `@chat-adapter/state-memory` | In-memory state (development) |
## Changesets (Release Flow)
This monorepo uses [Changesets](https://github.com/changesets/changesets) for versioning and changelogs. Every PR that changes a package's behavior must include a changeset.
# → choose bump type: patch (fixes), minor (features), major (breaking)
# → write a short summary for the CHANGELOG
```
This creates a file in `.changeset/` — commit it with the PR. When merged to `main`, the Changesets GitHub Action opens a "Version Packages" PR to bump versions and update CHANGELOGs. Merging that PR publishes to npm.
## Webhook setup
Each adapter exposes a webhook handler via `bot.webhooks.{platform}`. Wire these to your HTTP framework's routes (e.g. Next.js API routes, Hono, Express).
The base directory (`~/.lobehub/`) can be overridden with the `LOBEHUB_CLI_HOME` env var (e.g. `LOBEHUB_CLI_HOME=.lobehub-dev` for dev mode isolation).
## Key Dependencies
-`commander` - CLI framework
-`@trpc/client` + `superjson` - Type-safe API client
-`@lobechat/local-file-shell` - Local shell/file tool execution
-`picocolors` - Terminal colors
-`ws` - WebSocket
-`diff` - Text diffing
-`fast-glob` - File pattern matching
## Development
### Running in Dev Mode
Dev mode uses `LOBEHUB_CLI_HOME=.lobehub-dev` to isolate credentials from the global `~/.lobehub/` directory, so dev and production configs never conflict.
```bash
# Run a command in dev mode (from apps/cli/)
cd apps/cli && bun run dev -- <command>
# This is equivalent to:
LOBEHUB_CLI_HOME=.lobehub-dev bun src/index.ts <command>
```
### Connecting to Local Dev Server
To test CLI against a local dev server (e.g. `localhost:3011`):
**Step 1: Start the local server**
```bash
# From cloud repo root
bun run dev
# Server starts on http://localhost:3011 (or configured port)
```
**Step 2: Login to local server via Device Code Flow**
```bash
cd apps/cli && bun run dev -- login --server http://localhost:3011
```
This will:
1. Call `POST http://localhost:3011/oidc/device/auth` to get a device code
2. Print a URL like `http://localhost:3011/oidc/device?user_code=XXXX-YYYY`
3. Open the URL in your browser — log in and authorize
4. Save credentials to `apps/cli/.lobehub-dev/credentials.json`
5. Save server URL to `apps/cli/.lobehub-dev/settings.json`
After login, all subsequent `bun run dev -- <command>` calls will use the local server.
**Step 3: Run commands against local server**
```bash
cd apps/cli && bun run dev -- task list
cd apps/cli && bun run dev -- task create -i "Test task" -n "My Task"
cd apps/cli && bun run dev -- agent list
```
**Troubleshooting:**
- If login returns `invalid_grant`, make sure the local OIDC provider is properly configured (check `OIDC_*` env vars in `.env`)
- If you get `UNAUTHORIZED` on API calls, your token may have expired — run `bun run dev -- login --server http://localhost:3011` again
- Dev credentials are stored in `apps/cli/.lobehub-dev/` (gitignored), not in `~/.lobehub/`
### Switching Between Local and Production
```bash
# Dev mode (local server) — uses .lobehub-dev/
cd apps/cli && bun run dev -- <command>
# Production (app.lobehub.com) — uses ~/.lobehub/
lh <command>
```
The two environments are completely isolated by different credential directories.
### Build & Test
```bash
# Build CLI
cd apps/cli && bun run build
# Unit tests
cd apps/cli && bun run test
# E2E tests (requires authenticated CLI)
cd apps/cli && bunx vitest run e2e/kb.e2e.test.ts
# Link globally for testing (installs lh/lobe/lobehub commands)
-`apps/server/src/routers/lambda/video/index.ts` — video creation (uses `authedProcedure` + `serverDatabase`)
-`apps/server/src/routers/lambda/generation.ts` — status checking
-`packages/database/src/models/asyncTask.ts` — `AsyncTaskModel` including `checkTimeoutTasks`
**Note**: Image/video routes do NOT use the `keyVaults` middleware — they read API keys from the database via `initModelRuntimeFromDB` or `createAsyncCaller`.
Manage knowledge bases for RAG (Retrieval-Augmented Generation). Supports directory tree structure with folders, documents, and file uploads.
**Source**: `apps/cli/src/commands/kb.ts`
### `lh kb list`
```bash
lh kb list [--json [fields]]
```
**Table columns**: ID, NAME, DESCRIPTION, UPDATED
### `lh kb view <id>`
```bash
lh kb view [fields]] < id > [--json
```
**Displays**: Name, description, full directory tree with all files and documents (recursively fetched). Shows indented tree structure with item type (File/Doc), file type, and size.
**API**: Uses `file.getKnowledgeItems` to recursively fetch items. Folders (`custom/folder` fileType) are traversed in parallel via `Promise.all` for performance.
description: 'LobeHub data-fetching pipeline guide. Use for service layer, Zustand store, SWR, lambdaClient, useClientDataSWR, useFetchXxx hooks, or migrating useEffect fetches.'
user-invocable: false
---
# LobeHub Data Fetching Architecture
> **Related:** `store-data-structures` covers List vs Detail data shape rationale (Map vs Array).
## Architecture Overview
```text
┌─────────────┐
│ Component │
└──────┬──────┘
│ 1. Call useFetchXxx hook from store
↓
┌──────────────────┐
│ Zustand Store │
│ (State + Hook) │
└──────┬───────────┘
│ 2. useClientDataSWR calls service
↓
┌──────────────────┐
│ Service Layer │
│ (xxxService) │
└──────┬───────────┘
│ 3. Call lambdaClient
↓
┌──────────────────┐
│ lambdaClient │
│ (TRPC Client) │
└──────────────────┘
```
## Core Principles
### ✅ DO
1.**Use Service Layer** for all API calls
2.**Use Store SWR Hooks** for data fetching (not useEffect)
3.**Use proper data structures** — see `store-data-structures` skill for List vs Detail patterns
4.**Use lambdaClient.mutate** for write operations (create/update/delete)
5.**Use lambdaClient.query** only inside service methods
6.**Naming convention** — read hooks are `useFetchXxx`, cache invalidation helpers are `refreshXxx` (e.g. `useFetchBenchmarks` / `refreshBenchmarks`). Mutations then chain `refreshXxx()` after the service call.
### ❌ DON'T
1.**Never use useEffect** for data fetching
2.**Never call lambdaClient** directly in components or stores
3.**Never use useState** for server data
4.**Never mix data structure patterns** — follow `store-data-structures` skill
**Why two patterns:** create has no id yet, so a single `isCreatingXxx` flag is enough. Update/delete target a specific row, so global flags would freeze unrelated rows — keep per-item state in `loadingXxxIds`.
---
## Need a fuller worked example?
The canonical `Benchmark` example above is the one to copy for a flat list + detail map. If you need to maintain a list **keyed by a parent id** (e.g. `datasetMap[benchmarkId]` because the same shape appears under multiple parents), read [`references/walkthrough.md`](./references/walkthrough.md) — it walks through the full 6 steps (service → reducer → slice → store wiring → selectors → component) for that variant.
---
## Common Patterns
### Pattern 1: Pagination
Cache key array must include every parameter that should trigger a refetch.
This is a worked example of the canonical 6-step recipe applied to a new entity (`Dataset`), showing a variant of the main skill's pattern: **a list keyed by a parent id** (`datasetMap[benchmarkId]`), useful when the same shape appears under different parents.
If you only need the canonical (single-array) pattern, the main `SKILL.md` already shows it for `Benchmark`. Read this file when you need the parent-keyed Map variant, or when you want a checklist-style walkthrough.
description: 'Use for Drizzle migrations: schema/table/column changes, migration generation or regeneration, sequence conflicts after rebase, idempotent SQL review, or migration renames.'
user-invocable: false
---
# Database Migrations Guide
## Development-stage schema changes
Schema changes churn during feature development. When the schema changes before the migration has shipped, do not hand-edit the existing migration SQL to chase the new schema shape. Delete the draft migration artifacts added by this branch (SQL file, matching snapshot, and matching journal entry), then run the generator again and re-apply the normal migration review steps below.
For example, if this branch's draft migration is `0110_add_verify_tables_and_ai_infra_id`:
# 2. Remove the matching 0110 entry from the journal's "entries" array
# packages/database/migrations/meta/_journal.json
# 3. Regenerate from the current schema
bun run db:generate
```
This keeps the generated SQL, snapshot, and journal aligned with the actual schema. Manual SQL edits are reserved for review-time hardening such as idempotent clauses, custom extension SQL, and meaningful filename/tag updates.
Before release, if a feature branch accumulated multiple development-only migrations, consolidate them into one migration when possible. Production does not need to replay every intermediate draft shape, and fewer migrations reduce deploy-time risk.
For example, if this branch added `0110`, `0111`, and `0112`, delete all three drafts and regenerate a single migration:
```bash
# 1. Delete every draft SQL and snapshot this branch added
# 2. Remove the 0110/0111/0112 entries from the journal's "entries" array
# packages/database/migrations/meta/_journal.json
# 3. Regenerate one migration covering the full schema delta
bun run db:generate
```
Do not make a migration compatible with earlier development-only versions of the same branch. While the migration has not shipped, there is no production history to preserve. Fix local/dev databases directly with whatever SQL is simplest (drop the draft table, rename a column, delete draft rows), then regenerate the branch migration from the current schema.
For example, if an earlier draft on this branch created `signup_attempt_id` and you have since renamed it to `user_signup_log_id`, do not add a compatibility `ALTER ... RENAME` to the migration. Just fix the dev DB directly (see the `access-pg` skill for the `bun -e` + `pg` pattern), then regenerate:
```bash
# Fix the dev DB to match the new schema (simplest SQL wins)
set -a &&source .env &&set +a && bun -e '
import pg from "pg";
const client = new pg.Client({ connectionString: process.env.DATABASE_URL });
await client.connect();
await client.query("ALTER TABLE user_signup_logs DROP COLUMN signup_attempt_id");
await client.end();
'
# Regenerate so the migration reflects only the final shape
bun run db:generate
```
After a migration has reached production or the target default branch, treat it as immutable: add a follow-up migration instead of rewriting it.
## Rebase conflicts
When a rebase conflicts in migration files, keep the upstream/default-branch migrations and remove all migrations introduced by the current feature branch. Complete the rebase, then regenerate this branch's migration from the rebased schema. This avoids merging two independent snapshots or hand-splicing journal entries.
This generates an empty SQL file and properly updates `_journal.json` and snapshot. Then edit the generated SQL file to add your custom SQL:
```sql
-- Custom SQL migration file, put your code below! --
CREATEEXTENSIONIFNOTEXISTSpg_search;
```
**Do NOT manually create migration files or edit `_journal.json`** — always use `drizzle-kit generate` to ensure correct journal entries and snapshots.
After renaming the migration SQL file in Step 2, update the `tag` field in `packages/database/migrations/meta/_journal.json` to match the new filename (without `.sql` extension).
description: 'LobeHub debug package and log namespace guide. Use when adding debug() logging, choosing lobe-* namespaces, troubleshooting DEBUG output, localStorage.debug, or log format specifiers.'
user-invocable: false
---
# Debug Package Usage Guide
## Basic Usage
```typescript
importdebugfrom'debug';
// Format: lobe-[module]:[submodule]
constlog=debug('lobe-server:market');
log('Simple message');
log('With variable: %O',object);
log('Formatted number: %d',number);
```
## Namespace Conventions
- Desktop: `lobe-desktop:[module]`
- Server: `lobe-server:[module]`
- Client: `lobe-client:[module]`
- Router: `lobe-[type]-router:[module]`
## Format Specifiers
-`%O` - Object expanded (recommended for complex objects)
description: Debug package usage guide. Use when adding debug logging, understanding log namespaces, or implementing debugging features. Triggers on debug logging requests or logging implementation.
user-invocable: false
---
# Debug Package Usage Guide
## Basic Usage
```typescript
importdebugfrom'debug';
// Format: lobe-[module]:[submodule]
constlog=debug('lobe-server:market');
log('Simple message');
log('With variable: %O',object);
log('Formatted number: %d',number);
```
## Namespace Conventions
- Desktop: `lobe-desktop:[module]`
- Server: `lobe-server:[module]`
- Client: `lobe-client:[module]`
- Router: `lobe-[type]-router:[module]`
## Format Specifiers
-`%O` - Object expanded (recommended for complex objects)
description: Electron desktop development guide — IPC handlers, controllers, preload scripts, window/menu management.
description: Electron desktop development guide. Use when implementing desktop features, IPC handlers, controllers, preload scripts, window management, menu configuration, or Electron-specific functionality. Triggers on desktop app development, Electron IPC, or desktop local tools implementation.
disable-model-invocation: true
---
@@ -8,7 +8,7 @@ disable-model-invocation: true
## Architecture Overview
LobeHub desktop is built on Electron with main-renderer architecture:
LobeChat desktop is built on Electron with main-renderer architecture:
1.**Main Process** (`apps/desktop/src/main`): App lifecycle, system APIs, window management
2.**Renderer Process**: Reuses web code from `src/`
@@ -17,7 +17,6 @@ LobeHub desktop is built on Electron with main-renderer architecture:
description: 'Write website changelog pages under docs/changelog/*.mdx. Use for EN/ZH product update posts, changelog posts, update-log copy, or docs changelog edits; not GitHub Release notes.'
---
# Docs Changelog Writing Guide
## Scope Boundary (Important)
This skill is only for changelog pages in:
-`docs/changelog/*.mdx`
This skill is **not** for GitHub Releases.\
If the user asks for release PR body / GitHub Release notes, load `../version-release/SKILL.md`.
description: 'LobeHub Drizzle ORM schema and query style. Use for pgTable schemas, indexes, joins, inferred types, db.select/db.query, schema fields, foreign keys, junction tables, or postgres query patterns.'
user-invocable: false
description: Drizzle ORM schema and database guide. Use when working with database schemas (src/database/schemas/*), defining tables, creating migrations, or database model code. Triggers on Drizzle schema definition, database migrations, or ORM usage questions.
---
# Drizzle ORM Schema Style Guide
> **Adding a Model or Repository?** Ship a sibling test in the same PR — every new
> file under `packages/database/src/models/**` or `src/repositories/**` needs a
> matching `__tests__/<name>.test.ts`. See the **testing** skill
> (`.agents/skills/testing/references/db-model-test.md`) for the `getTestDB()`
> integration pattern, user-isolation tests, the BM25 `describe.skipIf(!isServerDB)`
> guard, and schema gotchas. CI's coverage patch gate won't reliably catch a brand-new
description: 'Implement or debug LobeHub heterogeneous agents. Use for Claude Code/Codex adapters, external CLI agents, event mapping, IPC, persistence, tool-call chains, sessions, traces, or adapter bugs.'
---
# Heterogeneous Agent Development
Use this skill when the bug or feature lives in the external CLI agent pipeline, not the normal server-side agent runtime.
## Use This Skill For
- Adding or changing a driver under `apps/desktop/src/main/modules/heterogeneousAgent/drivers/`
- Editing an adapter under `packages/heterogeneous-agents/src/adapters/`
- Debugging `heteroAgentRawLine` transport, `window.__HETERO_AGENT_TRACE`, or `executeHeterogeneousAgent`
- Fixing Claude Code stream-json bugs such as duplicate partial/full chunks, broken `message.id` boundaries, missing `tool_result`, TodoWrite state drift, or subagent thread routing
- Fixing Codex JSONL bugs such as mixed multi-tool messages, broken turn boundaries, or missing tool-result mapping
- Fixing step-boundary, tool persistence, subagent thread, or resume bugs in Claude Code / Codex flows
You are being run only to collect a raw Codex JSON event trace.
Do not modify any files.
Use at least 4 separate shell tool invocations, one invocation per command.
Run a short sequence of read-only repo checks and then reply with a one-sentence summary.
EOF
```
What to look for in the JSONL:
-`thread.started`
-`turn.started`
-`item.started` / `item.completed`
-`item.type === 'command_execution'`
-`item.type === 'agent_message'`
-`turn.completed`
If raw Codex already merges tools into one item, the adapter is innocent. If raw Codex emits independent items but UI collapses them, the bug is downstream.
If the repo already contains useful traces under `.heerogeneous-tracing/`, inspect them before reproducing.
### Claude Code raw NDJSON
Mirror the arguments from `apps/desktop/src/main/modules/heterogeneousAgent/drivers/claudeCode.ts`.
-`-p`
-`--input-format stream-json`
-`--output-format stream-json`
-`--verbose`
-`--include-partial-messages`
-`--permission-mode bypassPermissions`
You can capture a local raw trace like this:
```bash
ts=$(date +%Y%m%d-%H%M%S)
out=".heerogeneous-tracing/claude-${ts}.ndjson"
cat << 'EOF' | claude -p \
--input-format stream-json \
--output-format stream-json \
--verbose \
--include-partial-messages \
--permission-mode bypassPermissions \
> "$out"
{"type":"user","message":{"role":"user","content":[{"type":"text","text":"Do a few read-only repo checks, use several tool calls, and then summarize briefly."}]}}
EOF
```
What to look for in Claude Code raw traces:
-`type: 'system', subtype: 'init'`
-`type: 'assistant'` blocks for `thinking`, `tool_use`, and `text`
-`type: 'user'` blocks containing `tool_result`
-`type: 'stream_event'` with `message_start`, `content_block_delta`, and `message_delta`
-`type: 'result'`
-`type: 'rate_limit_event'`
Important Claude Code semantics:
- Each content block often arrives as its own assistant event.
- Multiple assistant events can share the same `message.id`; that is still one turn.
-`message.id` change is the main-step boundary.
- Partial deltas arrive before the later full assistant block.
-`message_delta.usage` is the authoritative per-turn usage.
- Subagent events are tagged with `parent_tool_use_id`.
If the repo already contains useful references, inspect these first:
Codex raw traces usually provide turn-level boundaries through:
-`turn.started`
-`turn.completed`
The executor only cuts a new assistant message when it receives a step-boundary signal it understands. If the adapter emits `stream_start` without `newStep`, multiple Codex tools and text chunks can accumulate under the same assistant longer than intended.
description: 'Add or edit LobeHub keyboard shortcuts. Use for HotkeyEnum, HOTKEYS_REGISTRATION, combineKeys, useHotkeyById, tooltip hotkeys, shortcut scope, conflicts, or Cmd/Ctrl key combos.'
user-invocable: false
description: Guide for adding keyboard shortcuts. Use when implementing new hotkeys, registering shortcuts, or working with keyboard interactions. Triggers on hotkey implementation or keyboard shortcut tasks.
description: 'LobeHub i18n with react-i18next. Use for user-facing strings, locale keys, namespaces, useTranslation, t(), interpolation, zh-CN/en-US previews, hardcoded UI copy, or pnpm i18n.'
user-invocable: false
description: Internationalization guide using react-i18next. Use when adding translations, creating i18n keys, or working with localized text in React components (.tsx files). Triggers on translation tasks, locale management, or i18n implementation.
---
# LobeHub Internationalization Guide
# LobeChat Internationalization Guide
- Default language: English (en-US)
- Default language: Chinese (zh-CN)
- Framework: react-i18next
- **Only edit files in `src/locales/default/`** - Never edit JSON files in `locales/`
- Run `pnpm i18n` to generate translations (or manually translate zh-CN/en-US for dev preview)
description: 'Linear issue management. Use for LOBE-xxx issues, Linear links, PRs referencing Linear, retrieving issues, updating status, completion comments, or sub-issue trees.'
user-invocable: false
description: Linear issue management guide. Use when working with Linear issues, creating issues, updating status, or adding comments. Triggers on Linear issue references (LOBE-xxx), issue tracking, or project management tasks. Requires Linear MCP tools to be available.
---
# Linear Issue Management
Before using Linear workflows, search for `linear` MCP tools. If not found, treat as not installed.
## PR Creation with Linear Issues
A PR that fixes a Linear issue has **two separate jobs to do**, and both matter:
1.**`Fixes LOBE-xxx` in the PR body** — Linear watches GitHub for these magic keywords and auto-links the PR and auto-closes the issue on merge. This is the machine-readable side.
2.**A completion comment on the Linear issue** — gives the reviewer/PM/teammate landing in Linear a human-readable summary of what changed and why, without forcing them to click through to GitHub and read a diff.
If you only do step 1, Linear watchers (often non-engineers) hit the issue and see no context. So pair PR creation with the Linear comment as part of the same task — finish both before considering the work done.
## Workflow
1.**Retrieve issue details** before starting: `mcp__linear-server__get_issue`
2.**Read images** — issue descriptions often contain screenshots with critical context (mockups, error states, before/after). Use `mcp__linear-server__extract_images` so you actually see them; reading raw markdown alone misses what the reporter was looking at.
3.**Check for sub-issues**: `mcp__linear-server__list_issues` with `parentId` filter
4.**Mark as In Progress** at the moment you start planning or implementing — this signals to teammates the issue is owned, so they don't double-pick it up.
5.**Update issue status** when completing: `mcp__linear-server__update_issue`
6.**Add completion comment** (see [format below](#completion-comment-format))
2.**Check for sub-issues**: Use `mcp__linear-server__list_issues` with `parentId` filter
3.**Update issue status** when completing: `mcp__linear-server__update_issue`
When creating issues with `mcp__linear-server__create_issue`, add the `claude code` label. Reason: the label is how the team filters/audits AI-generated issues; without it those issues vanish into the general backlog and the team loses visibility into AI contribution patterns.
When creating issues with `mcp__linear-server__create_issue`,**MUST add the `claude code` label**.
## Language
## Completion Comment (REQUIRED)
Match the issue language to the conversation that produced it — if you're discussing in 中文,write the issue in 中文;if discussing in English, write it in English. Reason: the issue is a continuation of the conversation, and forcing a language switch creates translation friction for the collaborator who started the thread.
Every completed issue MUST have a comment summarizing work done. This is critical for:
- Code blocks, file paths, and quoted strings always stay in their original form regardless of surrounding language.
- This applies equally to **updates** — when editing an existing issue (description **and titles**), preserve the language of the conversation that triggered the edit; don't switch the issue language mid-refactor.
## Creating Sub-issue Trees
When breaking a parent issue into a tree of sub-issues (e.g., task decomposition for LOBE-xxx), follow these rules — they work around real limitations of the Linear MCP tools.
### 1. Prefix titles with an ordering index
The Linear Sub-issues panel orders children by `sortOrder`, which **defaults to newest-first** (most recently created appears on top). Neither parallel nor serial creation produces the intended top-to-bottom reading order, and the MCP `save_issue` tool does **not expose a `sortOrder` parameter** — you can't set order at create time.
Workaround: encode execution order in the title itself:
```plaintext
[1] [db] add schema fields
[2] [db] new table + repository
[3] [service] business logic layer
[4] [api] REST endpoints
[4.1] [sdk] client SDK wrapper
[4.1.1] [app] consumer integration
[4.1.2] [app] UI surface
[4.2] [ui] dashboard page
```
Even when the panel shuffles, the reader can mentally reconstruct the dependency graph at a glance. Dotted numbering `[n.m.k]` should mirror the parent-child nesting so the index and the tree agree.
### 2. Nest sub-issues by logical parent-child, not flat under the root
Linear supports **unlimited sub-issue depth**. A flat list of 8+ siblings under one root is hard to scan. Group by main-subordinate logic:
- Core service → its SDK → SDK consumers
- Don't create a sibling when a child is more accurate
Use `parentId: "LOBE-xxxx"` at creation (or `save_issue` to move). Moving an issue's parent does not disturb its `blockedBy` relations.
### 3. Sub-issue creation order is dictated by `blockedBy`
`blockedBy` requires the blocker to exist first (you need its LOBE-id). So:
1.**Topologically sort** the DAG — leaves (no deps) first, roots last
2. Create issues with zero deps in the first wave
3. Create dependent issues only after collecting the blocker IDs from prior responses
4.`blockedBy` is **append-only**; passing it again does not overwrite — safe to re-run
### 4. Don't waste rounds trying to parallelize
MCP tool calls in a single message look parallel but execute sequentially on the server, and you still need blocker IDs from earlier responses. Just issue calls in dependency order; optimizing for parallelism gains nothing here.
### 5. Keep each sub-issue description self-contained
Each sub-issue should state:
- Goal (1–2 lines)
- Key files to touch
- Concrete changes / acceptance criteria
- Dependencies (link to blocker issues by `LOBE-xxxx`)
- Validation steps
The implementer may open only the sub-issue, not the parent — don't rely on context that lives only in the parent description.
## Completion Comment Format
Each completed issue gets a comment summarizing the work, so reviewers and future readers don't have to reconstruct it from the PR diff:
```markdown
## Changes Summary
- **Feature**: Brief description of what was implemented
- **Files Changed**: List key files modified
- **PR**: #xxx or PR URL
### Key Changes
- Change 1
- Change 2
- ...
```
This gives team visibility, code-review context, and a paper trail for future reference.
## PR Association
When creating PRs for Linear issues, include magic keywords in the PR body:
## PR Association (REQUIRED)
When creating PRs for Linear issues, include magic keywords in PR body:
-`Fixes LOBE-123`
-`Closes LOBE-123`
-`Resolves LOBE-123`
These trigger Linear's auto-link + auto-close on merge.
## Per-Issue Completion Rule
When working on multiple issues, close out **each one before starting the next** — don't batch all the Linear updates to the end. Batching is where comments get forgotten and issues stay stuck in "In Progress" days after the PR shipped.
For each issue:
When working on multiple issues, update EACH issue IMMEDIATELY after completing it:
1. Complete implementation
2. Run `bun run type-check`
3. Run related tests
4. Create PR if needed
5. Update status to **"In Review"** (not "Done" — "Done" is for after the PR merges)
6. Add the completion comment
7. Move to the next issue
5. Update status to **"In Review"** (NOT "Done")
6. Add completion comment
7. Move to next issue
**Note:** Status → "In Review" when PR created. "Done" only after PR merged.
**❌ Wrong:** Complete all → Update all statuses → Add all comments
**✅ Correct:** Complete A → Update A → Comment A → Complete B → ...
description: 'UI copy and microcopy guidelines. Use for user-facing copy, buttons, errors, empty states, onboarding, i18n wording, translation, or copy improvements in Chinese or English.'
user-invocable: false
description: UI copy and microcopy guidelines. Use when writing UI text, buttons, error messages, empty states, onboarding, or any user-facing copy. Triggers on i18n translation, UI text writing, or copy improvement tasks. Supports both Chinese and English.
---
# LobeHub UI Microcopy Guidelines
This file is the quick-reference summary. For full prompt-style guidelines with extensive examples (anti-patterns, tone matrices, scenario walk-throughs), load the language-specific reference:
You are **LobeHub’s English UI Copy & Microcopy Specialist**.
LobeHub is an assistant workspace: users can create **Agents** and **Agent Teams** so people↔agents and agent↔agent can collaborate to improve productivity in work and life.
Brand vibe: youthful, friendly, modern on the surface; professional, reliable, productivity- and controllability-first underneath. Overall style reference: Notion / Figma / Apple / Discord / OpenAI / Gemini — clear, restrained, trustworthy, human but not cheesy.
Product slogan: **For Collaborative Agents**. Your copy must continuously reinforce that LobeHub is not about “generation”, but about a **collaborative agent system**: shareable context, traceable outcomes, replayable runs, evolvable setup, and **human-in-the-loop**.
---
## 1) Fixed Terminology (must follow)
Use **exactly** these English terms across the product. Do not mix synonyms for the same concept.
- 空间: **Workspace**
- 助理: **Agent**
- 群组: **Group**
- 上下文: **Context**
- 记忆: **Memory**
- 连接器: **Integration**
- 技能 /tool/plugin: **Skill**
- 助理档案: **Agent Profile**
- 话题: **Topic**
- 文稿: **Page**
- 社区: **Community**
- 资源: **Resource**
- 库: **Library**
- MCP: **MCP**
- 模型服务商: **Provider**
Terminology rule: one concept = one term site-wide. Never alternate with “bot/assistant/AI agent/team/workspace” variations.
---
## 2) Your Responsibilities
- Improve, rewrite, or create from scratch any **English UI copy**: titles, buttons, form labels/help text, placeholders, onboarding, empty states, toasts, modals, errors, permission prompts, settings, creation/run flows, collaboration and Agent Team pages, etc.
- Copy must work for both:
- general users (immediately understandable)
- power users (not childish)
- It must fit both playful and serious contexts.
- Avoid overclaiming AI capabilities; add human warmth at the right moments.
---
## 3) The Three Brand Principles (bake into structure & wording)
- **Create**: create an Agent in one sentence; clear next step from idea → usable.
- **Collaborate**: multi-agent collaboration; align info and outputs; share Context (controlled, manageable).
- **Evolve**: Agents can remember preferences **only with user consent**; become more helpful over time; emphasize explainability, settings, and replay.
2.**Layered messaging (single version for everyone)**:
- Main line: simple and actionable
- Optional second line: more precise / technical / boundary-setting (subtitle, helper text, tooltip, collapsible)
- Do not produce “Pro vs Lite” variants; one main + optional detail
3.**Use terms sparingly but correctly**: prefer plain words (“connect”, “run”, “context”) unless a technical term is necessary. When it is, add a plain-English explanation.
4.**Consistency**: keep verbs consistent across similar actions (Create / Connect / Run / Pause / Retry / View details / Clear Memory).
5.**Actionable**: every message tells the user what to do next. Avoid generic “OK/Cancel”; use specific actions.
- Retry / View details / Go to Settings / Contact support / Copy logs
Never blame the user. Don’t show only an error code; put codes in “Details” if needed.
For data/security/billing: be neutral, thorough, and respectful—warmth comes from clarity, not emotion.
---
## 7) Your Special Task: CN i18n → EN (localized, length-aware)
You translate **raw Chinese i18n strings into English** for LobeHub.
Requirements:
- Prefer **localized**, product-native English over literal translation.
- Do **not** chase perfect one-to-one consistency if a more natural UI phrase reads better.
- Keep the **character length difference small**; try to make the English string **roughly the same visual length** as the Chinese source (avoid overly long expansions).
- Preserve meaning, tone, and actionability; keep verbs consistent with LobeHub’s UI patterns.
- If space is tight (buttons, tabs, toasts), prioritize: **verb + object**, drop optional words first.
- If the Chinese includes placeholders/variables, preserve them exactly (e.g., `{name}`, `{{count}}`, `%s`) and keep word order sensible.
- Keep capitalization consistent with UI norms (buttons/title case only when appropriate).
Output format when translating:
- Provide **English only**, unless asked otherwise.
- If multiple options are useful, give **one best option** + **one shorter fallback** (only when length constraints are likely).
---
You always optimize for: **clarity, control, collaboration, replayability, and human-in-the-loop**—in a modern, restrained, trustworthy English voice.
## 8) Product Introduction
LobeHub, we define agents as the unit of work. We’re building the first human–agent co-working, co-evolving network.
It is a fundamentally new, agent-first experience.You can pop up your agents or agent teams while writing, while chatting -- from ideation, to execution, to delivery -- across your entire workflow. Here, agents are not just tools, but always-on units of work.
### Create
It is a unified workspace where you can find, build, or team up with agent co-workers.Simply describe what you need, and Lobe AI will generate the prompts and assemble the right set of tools to compose your agent.In agent marketplace, you can easily discover agents created by others,use them instantly,and flexibly swap in your own tools.
### Collaboration
You can also spin up agent groups to handle system-level projects, even like building a quant team.
Within this group, some agents track signals and mine quantitative factors in real time, some manage risk, some execute orders, collaborate together to make money.
We’re defining how humans and agents work together. Now we support agent-to-agent collaboration, and we continue to scale new forms of collaboration networks — from agents collaborating across teams, to multiple humans working through the same agent.
### Evolve
Humans and agents should co-evolve, and we design this paradigm from both technical and economic perspectives. Our memory system is structured and editable,enabling models to better align with individual users, while allowing users to provide cleaner reward signals for continual learning. Agent evolution is powered by shared human intelligence through our agent marketplace. Creators are rewarded, and agents, in turn, pay for human intelligence.
Is AI replacing humans? No.
We’re building a human–agent co-working, co-evolving society.
Agents become smarter and more personalized through human intelligence, taking on repetitive and exhausting work — so humans can focus on fewer, but more important things: taste, and creation.
description: 'LobeHub imperative modal conventions. Use when creating or migrating modals, dialogs, popups, confirm flows, ModalHost wiring, createModal, confirmModal, useModalContext, or base-ui modal APIs.'
description: Modal imperative API guide. Use when creating modal dialogs using createModal from @lobehub/ui. Triggers on modal component implementation or dialog creation tasks.
user-invocable: false
---
# Modal Imperative API Guide
## Recommended: `@lobehub/ui/base-ui`
Use `createModal` from `@lobehub/ui` for imperative modal dialogs.
New code should use the **base-ui** modal stack (headless primitives, not antd `Modal`):
## Why Imperative?
-`createModal`, `confirmModal`, `ModalHost` from `@lobehub/ui/base-ui`
-`useModalContext` from `@lobehub/ui/base-ui` inside modal **content**
Base-ui `createModal` renders through a **separate** host from the root package. The app must mount **`ModalHost`** from `@lobehub/ui/base-ui` once near the root (e.g. next to other global hosts). Without it, `createModal` calls will not appear.
If the project only mounts `ModalHost` from `@lobehub/ui`, add a second lazy `ModalHost` from `@lobehub/ui/base-ui` until all imperative modals are migrated.
| `content` | Main body (preferred name vs `children`) |
| `maskClosable` | Click outside to dismiss |
| `styles.*` | Semantic regions, not antd `styles.body` |
### Confirm
```tsx
import{confirmModal}from'@lobehub/ui/base-ui';
confirmModal({
title:'…',
content:'…',
okText:'…',
cancelText:'…',
onOk: async()=>{},
});
```
---
## Legacy: `@lobehub/ui` (root)
Older call sites use **`createModal` from `@lobehub/ui`**, which is typed as **antd `Modal` props** (`children`, `allowFullscreen`, `getContainer`, `destroyOnHidden`, `styles.body`, etc.). Prefer migrating new work to **`@lobehub/ui/base-ui`**.
description: 'Backfill and maintain model-bank metadata (knowledgeCutoff, family, generation). Use when adding models, fixing cutoff/family data, running a metadata sweep across aiModels providers, or researching official knowledge cutoffs.'
user-invocable: false
---
# Model-Bank Metadata (knowledgeCutoff / family / generation)
How to populate and maintain the three structured metadata fields on `packages/model-bank/src/aiModels/*.ts` model cards, at single-model scale (new model PR) or repo-wide scale (sweep across \~80 provider files / \~1900 entries).
| `knowledgeCutoff` | `'YYYY-MM'` (or `'YYYY'` if only the year is published) | World-knowledge cutoff. When a vendor distinguishes a **"reliable knowledge cutoff"** from the broader training-data cutoff (Anthropic does), always use the **reliable** one. |
| `family` | lowercase slug (`claude`, `gpt`, `o-series`, `qwen`, `deepseek`, `llama`, `glm`, …) | Model lineage, finer than `organization`. Lets the UI group models and match the same model across aggregator providers. |
| `generation` | family slug + version (`claude-4.6`, `gpt-5.2`, `qwen3.5`, `llama-3.1`) | Generation within the family. Only set when confidently derivable from the model line's naming. Rolling aliases (`qwen-max`, `deepseek-chat`, `gemini-flash-latest`) get `family` only. |
All three are optional. **The cardinal rule: only fill what an authoritative source states or naming rules derive — never guess.** An empty field is correct for vendors that publish nothing.
No DB migration is ever needed for these: builtin models are merged from model-bank at read time (`repositories/aiInfra/index.ts` spreads the whole card), so new card fields flow to the client automatically.
- Official Hugging Face org model cards (huggingface.co/meta-llama/..., etc.)
- Official tech reports / system cards / launch blog posts
Reject:
- **Third-party aggregator sites** (aiknowledgecutoff.com and similar) — proven to copy one model's value across a whole family. A Cohere sweep once claimed `2024-06` for four distinct base models; none of the cited Cohere pages said that, and the only cutoff Cohere actually publishes is Feb 2023 for the 08-2024 Command R/R+ refresh.
- **AWS Bedrock model cards as sole source** — proven to conflate launch date with knowledge cutoff (DeepSeek R1's card lists both as "Jan 2025"). If Bedrock is the only place a value appears, leave the field empty.
- Inference from `releasedAt` — a release date is not a cutoff.
Variant inheritance: dated snapshots (`-2024-08-06`), speed/price tiers of the same checkpoint, quantizations (`-fp8`, `-awq`), context-length variants (`-32k`), ollama `:NNb` tags, and cloud-prefixed ids (`anthropic.`/`us.`/`global.` Bedrock ids) share their base model's cutoff. **Distills do not inherit** from teacher or base — use the distill's own published value or leave empty. **Sizes within one generation can genuinely differ**: Llama 3 8B is Mar 2023 while 70B is Dec 2023 (per Meta's own card) — don't "fix" that to one family-wide value.
Vendors that publish no cutoffs (leave empty, don't chase): Qwen, DeepSeek, GLM/Zhipu, ERNIE, Doubao, Hunyuan, SenseNova, Spark, MiniMax, StepFun, Yi (mostly), Moonshot.
Known per-vendor footguns:
- **Anthropic**: Opus 4.6 reliable cutoff is `2025-05`, Sonnet 4.6 is `2025-08` — easy to swap. Claude 3.7 is `2024-10` (system card: trained through Nov 2024, knowledge cutoff end of Oct 2024). Cite system cards / the models overview, not the Help Center article (a living page that drops retired models — citation rot).
- **xAI**: docs.x.ai has one blanket sentence covering grok-3/grok-4; mini variants are not named there. Grok 4.20/4.3 have no official cutoff anywhere.
- **OpenAI**: per-model docs pages (developers.openai.com/api/docs/models/<id>) state cutoffs explicitly, including snapshot differences (gpt-4-1106-preview `2023-04` vs gpt-4-0125-preview `2023-12`).
## family/generation derivation
Rule-based, no research needed: `scripts/derive-family.ts` holds the per-family regex rules. Traps already encoded there — keep them when extending:
- Date suffixes are not versions: `claude-sonnet-4-20250514` is generation `claude-4`, not `claude-4.2`.
- Size suffixes are not versions: `llama-3-8b` → `llama-3` (not `llama-3.8`); `gemma-7b-it` is **gemma-1** (not gemma-7).
- Fable/Mythos-class ids (`claude-fable-5`) don't match the opus/sonnet/haiku regex — they are the Mythos class — `family: 'claude-mythos'`, `generation: 'mythos-5'` (set manually; the launch page calls Fable 5 "the generally available Mythos-class model").
## Repo-wide sweep workflow
1.**Extract ids**: `bun .agents/skills/model-bank-metadata/scripts/extract-model-ids.ts` → unique normalized chat-model ids (normalization = last path segment, lowercased). Non-chat types (image/video/embedding/tts) have no knowledge cutoff — skip them.
2.**Research (multi-agent)**: chunk ids by family (≤50 per chunk) and fan out one research agent per chunk (Workflow tool), each returning `{id, cutoff, source}` with the sourcing rules above baked into the prompt, **plus** one adversarial verify agent per chunk that re-fetches cited sources and refutes unsupported claims. The verify pass is load-bearing: it caught the Cohere aggregator copy-paste and the AWS launch-date conflation.
3.**Policy filter**: before applying, drop entries whose only source is a rejected category (check the returned `sources` map — e.g. drop everything sourced to aws.amazon.com).
4.**Apply**: `bun scripts/apply-cutoffs.ts <map.json>` and `bun scripts/apply-family.ts <map.json>` (run from repo root). Both are idempotent codemods keyed on normalized id — aggregator providers get the same values automatically; entries that already have the field are skipped. They rely on the uniform prettier formatting of the data files (entries start ` {` / end ` },`, fields at 4-space indent).
- **New model PRs** should fill all three fields inline, citing the official source in the PR body (see the Anthropic entries in `anthropic.ts` for reference values).
- **After resolving merge conflicts** in model-bank data files, sanity-check that metadata didn't vanish: `git grep -c knowledgeCutoff -- 'packages/model-bank/src/aiModels/*.ts'` before vs after. A three-way stack of model PRs once silently dropped all 10 Anthropic cutoffs during conflict resolution.
- Dirty ids exist in aggregator data (a sambanova id once carried a trailing tab). The codemods match ids verbatim — if a map key won't apply, check for invisible characters before assuming the model is missing.
console.log(`annotated ${inserted} model entries across ${touchedFiles} files`);
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