mirror of
https://github.com/mark3labs/kit.git
synced 2026-06-13 19:20:06 +00:00
perf(ui): cache item heights in ScrollList to eliminate redundant renders
- Add heightCache map to ScrollList, keyed by item ID, avoiding repeated Render() calls purely to count lines - Rewrite GotoBottom() to walk backwards from the end in O(visible) instead of two full O(N) forward passes over all items - Replace all height-only Render() calls in clampOffset(), AtBottom(), ScrollBy(), and ScrollPercent() with cached itemHeight() lookups - Invalidate cache on width changes (SetWidth) and item mutations (AppendChunk, AppendStdout/Stderr via InvalidateItemHeight) - Refresh cache entries in View() from authoritative renders
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@@ -1881,6 +1881,10 @@ func (m *AppModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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} else {
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bashItem.AppendStdout(msg.Chunk)
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}
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// Invalidate cached height after mutation.
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if m.scrollList != nil {
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m.scrollList.InvalidateItemHeight(bashItem.ID())
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}
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// Check height and cap if needed - we don't want streaming output to grow forever
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const maxStreamingBashHeight = 20 // Max lines to show during streaming
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@@ -3696,6 +3700,10 @@ func (m *AppModel) appendStreamingChunk(role, content string) {
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// If last message is a StreamingMessageItem with matching role, append to it
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if streamMsg, ok := lastMsg.(*StreamingMessageItem); ok && streamMsg.role == role {
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streamMsg.AppendChunk(content)
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// Invalidate cached height so GotoBottom sees the new size.
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if m.scrollList != nil {
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m.scrollList.InvalidateItemHeight(streamMsg.ID())
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}
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// Auto-scroll to bottom if enabled (iteratr pattern)
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// Don't call SetItems() - the slice reference hasn't changed
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if m.scrollList != nil {
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+96
-66
@@ -35,6 +35,12 @@ type ScrollList struct {
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autoScroll bool // Whether to auto-scroll to bottom on new content
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itemGap int // Number of blank lines between items (0 = no gap)
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// heightCache maps item ID → rendered line count at current width.
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// Avoids redundant Render() calls in GotoBottom/clampOffset/AtBottom.
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// Invalidated on width change; individual entries are refreshed in
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// View() when an item is actually rendered.
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heightCache map[string]int
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// Character-level text selection (crush-style).
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sel selection.State
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}
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@@ -42,13 +48,14 @@ type ScrollList struct {
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// NewScrollList creates a new ScrollList with the given dimensions.
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func NewScrollList(width, height int) *ScrollList {
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return &ScrollList{
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items: []MessageItem{},
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offsetIdx: 0,
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offsetLine: 0,
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width: width,
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height: height,
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autoScroll: true,
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sel: selection.NewState(),
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items: []MessageItem{},
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offsetIdx: 0,
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offsetLine: 0,
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width: width,
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height: height,
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autoScroll: true,
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heightCache: make(map[string]int, 64),
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sel: selection.NewState(),
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}
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}
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@@ -61,6 +68,13 @@ func (s *ScrollList) SetItems(items []MessageItem) {
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}
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}
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// InvalidateItemHeight removes the cached height for the given item ID,
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// forcing a re-render on the next height query. Call this after mutating
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// an item's content (e.g. AppendChunk on a streaming message).
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func (s *ScrollList) InvalidateItemHeight(id string) {
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delete(s.heightCache, id)
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}
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// SetHeight updates the viewport height. Called when the terminal is resized.
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func (s *ScrollList) SetHeight(height int) {
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s.height = height
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@@ -68,9 +82,11 @@ func (s *ScrollList) SetHeight(height int) {
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}
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// SetWidth updates the viewport width. Called when the terminal is resized.
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// This may invalidate cached renders in MessageItems.
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// This invalidates the height cache since rendered heights are width-dependent.
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func (s *ScrollList) SetWidth(width int) {
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s.width = width
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// Width change invalidates all cached heights.
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clear(s.heightCache)
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s.clampOffset()
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}
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@@ -338,9 +354,8 @@ func (s *ScrollList) ScrollBy(lines int) {
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if s.offsetIdx >= len(s.items) {
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break
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}
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currentItem := s.items[s.offsetIdx]
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itemHeight := currentItem.Height()
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remainingLines := itemHeight - s.offsetLine
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ih := s.itemHeight(s.items[s.offsetIdx])
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remainingLines := ih - s.offsetLine
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if lines >= remainingLines {
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// Move to next item
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@@ -387,14 +402,13 @@ func (s *ScrollList) ScrollBy(lines int) {
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// Move to previous item
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s.offsetIdx--
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if s.offsetIdx < len(s.items) {
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currentItem := s.items[s.offsetIdx]
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itemHeight := currentItem.Height()
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ih := s.itemHeight(s.items[s.offsetIdx])
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if lines >= itemHeight {
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lines -= itemHeight
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if lines >= ih {
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lines -= ih
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s.offsetLine = 0
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} else {
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s.offsetLine = itemHeight - lines
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s.offsetLine = ih - lines
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lines = 0
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}
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}
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@@ -405,6 +419,8 @@ func (s *ScrollList) ScrollBy(lines int) {
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}
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// GotoBottom scrolls to the end of the list.
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// Uses cached heights and walks backwards from the end to avoid rendering
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// every item in the list.
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func (s *ScrollList) GotoBottom() {
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if len(s.items) == 0 {
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s.offsetIdx = 0
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@@ -412,42 +428,31 @@ func (s *ScrollList) GotoBottom() {
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return
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}
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// Calculate total height including gaps
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totalHeight := 0
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for i, item := range s.items {
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rendered := item.Render(s.width)
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itemHeight := strings.Count(rendered, "\n") + 1
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totalHeight += itemHeight
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if s.itemGap > 0 && i < len(s.items)-1 {
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totalHeight += s.itemGap
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// Walk backwards from the last item, accumulating height until we
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// exceed the viewport. This is O(visible) instead of O(all items).
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budget := s.height
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for idx := len(s.items) - 1; idx >= 0; idx-- {
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ih := s.itemHeight(s.items[idx])
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// Account for gap *above* this item (gap between idx-1 and idx).
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gap := 0
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if s.itemGap > 0 && idx < len(s.items)-1 {
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gap = s.itemGap
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}
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}
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// If content fits in viewport, start at top
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if totalHeight <= s.height {
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s.offsetIdx = 0
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s.offsetLine = 0
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return
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}
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// Otherwise, position viewport at bottom
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remaining := totalHeight - s.height
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for idx := 0; idx < len(s.items); idx++ {
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rendered := s.items[idx].Render(s.width)
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itemHeight := strings.Count(rendered, "\n") + 1
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if remaining < itemHeight {
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if ih+gap >= budget {
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// This item (partially) fills the remaining budget.
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// When the gap consumed part of the budget, offsetLine would go
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// negative — clamp to 0 so the item is shown fully.
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s.offsetIdx = idx
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s.offsetLine = remaining
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s.offsetLine = max(0, ih-budget)
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return
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}
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remaining -= itemHeight
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if s.itemGap > 0 && idx < len(s.items)-1 {
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remaining -= s.itemGap
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}
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budget -= ih + gap
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}
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// Fallback: show last item
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s.offsetIdx = max(0, len(s.items)-1)
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// All content fits in viewport — start at top.
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s.offsetIdx = 0
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s.offsetLine = 0
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}
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@@ -465,14 +470,12 @@ func (s *ScrollList) AtBottom() bool {
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visibleHeight := 0
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for idx := s.offsetIdx; idx < len(s.items); idx++ {
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item := s.items[idx]
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rendered := item.Render(s.width)
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itemHeight := strings.Count(rendered, "\n") + 1
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ih := s.itemHeight(s.items[idx])
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if idx == s.offsetIdx {
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visibleHeight += itemHeight - s.offsetLine
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visibleHeight += ih - s.offsetLine
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} else {
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visibleHeight += itemHeight
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visibleHeight += ih
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}
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if s.itemGap > 0 && idx < len(s.items)-1 {
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@@ -520,6 +523,9 @@ func (s *ScrollList) View() string {
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content := item.Render(s.width)
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contentLines := strings.Split(content, "\n")
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// Refresh height cache from the actual render (authoritative).
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s.heightCache[item.ID()] = len(contentLines)
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startLine := 0
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if idx == s.offsetIdx {
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startLine = s.offsetLine
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@@ -568,7 +574,7 @@ func (s *ScrollList) ScrollPercent() float64 {
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totalHeight := 0
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for _, item := range s.items {
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totalHeight += item.Height()
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totalHeight += s.itemHeight(item)
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}
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if totalHeight <= s.height {
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@@ -577,7 +583,7 @@ func (s *ScrollList) ScrollPercent() float64 {
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linesAbove := 0
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for i := 0; i < s.offsetIdx && i < len(s.items); i++ {
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linesAbove += s.items[i].Height()
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linesAbove += s.itemHeight(s.items[i])
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}
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linesAbove += s.offsetLine
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@@ -597,7 +603,8 @@ func (s *ScrollList) ScrollPercent() float64 {
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}
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// clampOffset ensures the offset values are within valid bounds after
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// resizing or scrolling operations.
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// resizing or scrolling operations. Uses cached heights to avoid
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// redundant Render() calls.
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func (s *ScrollList) clampOffset() {
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if len(s.items) == 0 {
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s.offsetIdx = 0
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@@ -605,6 +612,7 @@ func (s *ScrollList) clampOffset() {
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return
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}
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// Clamp offsetIdx to valid item range.
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if s.offsetIdx >= len(s.items) {
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s.offsetIdx = len(s.items) - 1
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}
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@@ -612,37 +620,38 @@ func (s *ScrollList) clampOffset() {
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s.offsetIdx = 0
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}
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// Clamp offsetLine within current item.
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if s.offsetIdx < len(s.items) {
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rendered := s.items[s.offsetIdx].Render(s.width)
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itemHeight := strings.Count(rendered, "\n") + 1
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if s.offsetLine >= itemHeight {
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s.offsetLine = max(0, itemHeight-1)
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ih := s.itemHeight(s.items[s.offsetIdx])
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if s.offsetLine >= ih {
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s.offsetLine = max(0, ih-1)
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}
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}
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if s.offsetLine < 0 {
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s.offsetLine = 0
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}
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// Prevent scrolling past the bottom
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// Prevent scrolling past the bottom — compute total height and check
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// whether remaining content from the current offset fills the viewport.
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totalHeight := 0
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for i, item := range s.items {
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rendered := item.Render(s.width)
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totalHeight += strings.Count(rendered, "\n") + 1
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totalHeight += s.itemHeight(item)
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if s.itemGap > 0 && i < len(s.items)-1 {
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totalHeight += s.itemGap
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}
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}
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// If content fits in viewport, force start at top.
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if totalHeight <= s.height {
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s.offsetIdx = 0
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s.offsetLine = 0
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return
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}
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// Compute lines above the viewport.
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linesAbove := 0
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for i := 0; i < s.offsetIdx; i++ {
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rendered := s.items[i].Render(s.width)
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linesAbove += strings.Count(rendered, "\n") + 1
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linesAbove += s.itemHeight(s.items[i])
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if s.itemGap > 0 && i < len(s.items)-1 {
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linesAbove += s.itemGap
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}
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@@ -651,20 +660,21 @@ func (s *ScrollList) clampOffset() {
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linesFromCurrentToEnd := totalHeight - linesAbove
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if linesFromCurrentToEnd < s.height {
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// We've scrolled past the bottom — reposition so the last line
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// of content sits at the bottom of the viewport.
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targetLine := totalHeight - s.height
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currentLine := 0
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for idx := 0; idx < len(s.items); idx++ {
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rendered := s.items[idx].Render(s.width)
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itemHeight := strings.Count(rendered, "\n") + 1
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ih := s.itemHeight(s.items[idx])
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if currentLine+itemHeight > targetLine {
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if currentLine+ih > targetLine {
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s.offsetIdx = idx
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s.offsetLine = targetLine - currentLine
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return
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}
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currentLine += itemHeight
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currentLine += ih
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if s.itemGap > 0 && idx < len(s.items)-1 {
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currentLine += s.itemGap
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}
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@@ -672,6 +682,26 @@ func (s *ScrollList) clampOffset() {
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}
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}
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// itemHeight returns the cached rendered height for an item, computing and
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// caching it on first access. This avoids calling Render() purely to
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// count lines — the most common source of redundant work in the scroll
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// list (GotoBottom, clampOffset, AtBottom, ScrollBy all need heights but
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// never use the rendered content).
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//
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// The cache is invalidated wholesale on width changes (SetWidth) and
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// individual entries are refreshed in View() after an item is actually
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// rendered, so stale entries are self-correcting within one frame.
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func (s *ScrollList) itemHeight(item MessageItem) int {
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id := item.ID()
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if h, ok := s.heightCache[id]; ok {
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return h
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}
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// Cache miss — render to measure.
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h := s.renderedHeight(item)
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s.heightCache[id] = h
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return h
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}
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// renderedHeight returns the height of a message item in lines by actually
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// rendering it. This is the single source of truth for item height — it
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// matches exactly what View() produces, unlike item.Height() which may
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