Files
kit/internal/ui/scrolllist_test.go
T
Ed Zynda 30f2bc243d fix(ui): correct mouse selection drift with extension widgets
- Match View() and getItemAndLineAtY() row counts for empty items so
  streaming-reasoning placeholders no longer offset hit-testing by one
  row each (exposed when extension widgets like subagent-monitor shrink
  the scrollback).
- Honor IsLineInRange's endCol=-1 'to end of line' sentinel in
  HighlightLine and ExtractText so the start row of a multi-line drag
  actually renders highlighted and is included in clipboard copies.
- Add regression tests for both invariants in scrolllist and selection.
2026-05-16 13:48:51 +03:00

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package ui
import (
"fmt"
"strings"
"testing"
)
// fakeItem is a deterministic MessageItem for ScrollList tests.
type fakeItem struct {
id string
lines int
}
func (f *fakeItem) ID() string { return f.id }
func (f *fakeItem) Render(_ int) string {
if f.lines <= 0 {
return ""
}
parts := make([]string, f.lines)
for i := range parts {
parts[i] = fmt.Sprintf("%s-line-%d", f.id, i)
}
return strings.Join(parts, "\n")
}
func (f *fakeItem) Height() int { return f.lines }
// makeItems builds n fake items of `lines` height each.
func makeItems(n, lines int) []MessageItem {
out := make([]MessageItem, n)
for i := range out {
out[i] = &fakeItem{id: fmt.Sprintf("item-%d", i), lines: lines}
}
return out
}
// TestScrollList_MouseDownPreventsAutoScroll verifies the core fix for the
// copy-selection drift bug: while the user has the mouse button held
// (drag-selecting), incoming content updates must NOT shift the viewport,
// because doing so moves the highlighted content out from under the cursor.
func TestScrollList_MouseDownPreventsAutoScroll(t *testing.T) {
sl := NewScrollList(80, 10)
sl.SetItems(makeItems(20, 2)) // 40 lines of content into a 10-line viewport
// Capture the auto-scrolled-to-bottom position.
startOffsetIdx := sl.offsetIdx
startOffsetLine := sl.offsetLine
// User clicks somewhere in the visible area, starting a drag-select.
if !sl.HandleMouseDown(5, 3) {
t.Fatalf("HandleMouseDown should accept a click inside the viewport")
}
if !sl.IsMouseDown() {
t.Fatalf("IsMouseDown should be true after HandleMouseDown")
}
// New content arrives. With autoScroll still true, SetItems would
// normally call GotoBottom() and shift the viewport. The fix should
// suppress that while MouseDown is held.
sl.SetItems(makeItems(30, 2)) // 60 lines now
if sl.offsetIdx != startOffsetIdx || sl.offsetLine != startOffsetLine {
t.Errorf("viewport scrolled during active drag: was (%d,%d), now (%d,%d)",
startOffsetIdx, startOffsetLine, sl.offsetIdx, sl.offsetLine)
}
// User releases the mouse — drag is over.
sl.HandleMouseUp()
if sl.IsMouseDown() {
t.Fatalf("IsMouseDown should be false after HandleMouseUp")
}
// After release, a fresh content update should resume auto-scrolling
// (move the offset to track the new bottom).
afterReleaseIdx := sl.offsetIdx
afterReleaseLine := sl.offsetLine
sl.SetItems(makeItems(50, 2))
if sl.offsetIdx == afterReleaseIdx && sl.offsetLine == afterReleaseLine {
t.Errorf("autoscroll did not resume after MouseUp: offset stuck at (%d,%d)",
afterReleaseIdx, afterReleaseLine)
}
}
// TestScrollList_DragDisablesAutoScroll verifies that any successful
// HandleMouseDrag call clears autoScroll, even when HandleMouseDown didn't
// observe it (e.g. a stale wheel-down event set it back to true mid-stream).
func TestScrollList_DragDisablesAutoScroll(t *testing.T) {
sl := NewScrollList(80, 10)
sl.SetItems(makeItems(20, 2))
// Begin a selection.
if !sl.HandleMouseDown(5, 3) {
t.Fatalf("HandleMouseDown failed")
}
// Simulate an external code path that re-enabled autoScroll while
// MouseDown is still held (the precise condition that caused drift).
sl.autoScroll = true
// Drag motion should hard-lock the viewport again.
if !sl.HandleMouseDrag(10, 4) {
t.Fatalf("HandleMouseDrag failed")
}
if sl.autoScroll {
t.Errorf("HandleMouseDrag must clear autoScroll to prevent mid-drag jumps")
}
}
// TestScrollList_SetItemsRespectsMouseDown is the most direct regression
// test: even with autoScroll enabled and new content appended at the
// bottom, SetItems must not move the viewport while a mouse drag is in
// progress. This is what caused the "highlighting shifts by 1+ rows
// during streaming" symptom reported by the user.
func TestScrollList_SetItemsRespectsMouseDown(t *testing.T) {
sl := NewScrollList(80, 5)
sl.SetItems(makeItems(10, 2)) // 20 lines into a 5-line viewport
// At bottom.
preIdx, preLine := sl.offsetIdx, sl.offsetLine
// Hold mouse down (no actual drag needed).
if !sl.HandleMouseDown(0, 0) {
t.Fatalf("HandleMouseDown failed")
}
// Append several more items as if streaming. With the bug, each
// SetItems would call GotoBottom and shift the offset.
for n := 11; n <= 15; n++ {
sl.SetItems(makeItems(n, 2))
if sl.offsetIdx != preIdx || sl.offsetLine != preLine {
t.Fatalf("viewport drifted during streaming with mouse held: "+
"start=(%d,%d) now=(%d,%d) after adding item %d",
preIdx, preLine, sl.offsetIdx, sl.offsetLine, n)
}
}
}
// TestScrollList_EmptyItemsDoNotShiftMouseMapping is the regression test
// for the second drift bug: items that render to "" must contribute the
// same number of rows in View() (zero) as in renderedHeight(), or mouse
// hit-testing drifts by one row per empty item between offsetIdx and the
// cursor. This was surfaced by extension widgets (e.g. subagent-monitor)
// that shrink the scrollback so empty streaming-reasoning items end up
// in the visible window.
//
// Setup: 1 normal item + 1 empty item + 1 normal item. Click on the line
// where the third item begins. With the bug, getItemAndLineAtY skips the
// empty item (renderedHeight=0) and reports lineIdx pointing one row
// past where View() actually painted that line.
func TestScrollList_EmptyItemsDoNotShiftMouseMapping(t *testing.T) {
sl := NewScrollList(80, 10)
sl.SetItems([]MessageItem{
&fakeItem{id: "a", lines: 2}, // viewY 01
&fakeItem{id: "empty", lines: 0}, // renders "" — contributes 0 rows
&fakeItem{id: "b", lines: 2}, // viewY 23
})
// Render the viewport once so the cache reflects what View() actually
// emits (this is the path that previously diverged from renderedHeight
// for empty items).
rendered := sl.View()
lines := strings.Split(rendered, "\n")
// Sanity: View() must emit exactly height lines.
if len(lines) != 10 {
t.Fatalf("View() returned %d lines, want 10", len(lines))
}
// Item b's first line should appear at viewY=2, NOT viewY=3.
if !strings.Contains(lines[2], "b-line-0") {
t.Errorf("viewY=2 should render b-line-0 (empty item contributes 0 rows), got %q", lines[2])
}
// Now the actual hit-test contract: clicking on viewY=2 must map to
// item b line 0 — the same coordinate View() rendered there.
idx, line := sl.getItemAndLineAtY(2)
if idx != 2 || line != 0 {
t.Errorf("getItemAndLineAtY(2) = (%d,%d), want (2,0)", idx, line)
}
// And clicking on the second line of b (viewY=3) must map to b line 1.
idx, line = sl.getItemAndLineAtY(3)
if idx != 2 || line != 1 {
t.Errorf("getItemAndLineAtY(3) = (%d,%d), want (2,1)", idx, line)
}
}